Order of Operations after the dominance phase

By player1197972, in 2. AGoT Rules Discussion

I have only played this game twice and I think i got screwed the second time. I forget the name of the cards so bear with me. I won dominance and played a card that stated "If you win dominance Kneel 2 standing characters and they get a power marker". Right after that, one of my oppenents played a card that said "after you loose dominance pick a standing character and return it to the owners hand". I argued that my characters were knelt because of the card i played, then he stated some bull **** first in last out rule that made no sense. Being new i lost my argument and then the game. I still think since i played my card first, i should get to take those actions first before his card takes effect. who was right and who was wrong?

thanks.

Yes you were correct. He is stating timing from Magic. That is not how it works in AGoT. Each action resolves fully before another action can be taken.

Staton said:

Yes you were correct. He is stating timing from Magic. That is not how it works in AGoT. Each action resolves fully before another action can be taken.

Staton -

Isn't this a case of 2 effects resolving at the same time because they respond to the same framework?

After you win/lose dominance is a response to the "Determine who wins dominance" FW. Doesn't the first player choose which resolves first?

Both effects he is stating are responses I believe. As such you start with the first player who gets to trigger a response. Then the next player gets to trigger a response, so on and so forth. The rule you are stating pertains to two passive effects going off at the same time. In that case the first player would get to settle the difference.

Bomb said:

After you win/lose dominance is a response to the "Determine who wins dominance" FW. Doesn't the first player choose which resolves first?

When looking at triggered effects, the game's timing framework controls - nothing else. As staton says, for Responses in a framework window, the First Player gets the first option to use a Response (to absolutely any available Response trigger available at the time), then clockwise from there until no one has any more Responses to play.

Staton is also correct (~ feels weird to say that...) that there are no "stacks" or "chains" in this game the way there are in other games. Once an effect is triggered, it resolves and cannot be interrupted with any other effect (except one that uses the word "save" or "cancel"). That is a big thing for a lot of people coming from other games to get used to.

ktom said:

Staton is also correct (~ feels weird to say that...)

Hey I figure after I've been around for this long, I'm bound to get something right! Besides, I learned from the rules lawyer himself! :P

ktom said:

Keep in mind that by this reasoning, after Dominance is awarded, or after a challenge resolves, or after plots are revealed, or just about anything, really, all players would need to indicate all Responses they want to use, including events that are in their hands, and the First Player would choose the order of all of them. Players would not be able to change their minds about whether or not to use the effect depending on the order of all the Responses, either. The game obviously does not work this way. The First Player never gets to tell you if or when you can use a triggered effect.

When looking at triggered effects, the game's timing framework controls - nothing else. As staton says, for Responses in a framework window, the First Player gets the first option to use a Response (to absolutely any available Response trigger available at the time), then clockwise from there until no one has any more Responses to play.

Staton is also correct (~ feels weird to say that...) that there are no "stacks" or "chains" in this game the way there are in other games. Once an effect is triggered, it resolves and cannot be interrupted with any other effect (except one that uses the word "save" or "cancel"). That is a big thing for a lot of people coming from other games to get used to.

Right on. I had thought I read somewhere that it was possible to have clashing responses, which is why I mentioned it here.

I guess the point I had been trying to make before moving into an area of incorrectness was that it was very possible that the opponent of the OP had the first response and should have been allowed to kneel the OP's character first. If he had clearly passed on the opportunity then of course the OP gets the next chance.

Bomb said:

I guess the point I had been trying to make before moving into an area of incorrectness was that it was very possible that the opponent of the OP had the first response and should have been allowed to kneel the OP's character first. If he had clearly passed on the opportunity then of course the OP gets the next chance.
choose

We were just assuming the original poster was the First Player since he had played the Response first.