So I used to love Tannhauser and was excited about the new rules. Now that I've played a few games, I've got some serious balance concerns. My buddy and I have been playing core rules only, no bonus tokens and in Deathmatch (Union vs Korps) just to get a feel for the capabilities of the teams. It's my finding that the Obscura Korps doesn't stand a chance. I'm not sure if we are doing something wrong or the game is seriously out of balance. So, I figured I'd ask some things here.
Questions:
1) Counterattack & Flash Guns: If I'm reading this correctly, the Flash Guns work as normal on a Counterattack. If that's the case, playing Obscura Korps seems like a losing proposal right away. The Flash Guns easily compensate for the lower attack value because they get enough dice that they are likely to roll a 0 and get additional dice. Since the Korps has no Flash Guns, my experience is that I attack with my piddly weapons, which do little to no damage, and then get killed by counterattacks.
2) The Patmos Amulet: Can Heizinger target his own team members? I got into a situation where Eva jacked up a Union minion pretty well and just missed finishing him off. I wanted to make Heizinger target her so she would potentially attack again and then run to safety from Barry's gun. We both were unclear on this. My buddy things it's wrong and I think it's sketchy, but since the Korps are the bad guys, they'd be fine with doing something sketchy. What's the official ruling?
3) Patmos & Overwatch: If Heinzinger uses his Patmos attack on a character with Overwatch, does it end that guy's Overwatch?
Any help you can provide on these questions would be valuable. Things seem ridiculously skewed toward the Union right now and while I don't mind losing, I do mind never having a chance. When Barry can take out three named characters by himself, it feels like there is no chance.
Thanks,
- netgeist