At times, the Keeper can move an investigator a number of spaces. I don't think it's ever more than 3 spaces. I don't think the rules state that this uses up the investigator's moves for the turn. This means that a Keeper can move an investigator, and then the investigator may move. The total number of spaces moved by the investigator can exceed the maximum number of spaces that an investigator can normally move, which is three. Logically, it appears broken, since a running investigator can only move 3 spaces. So, the question is, could super fast investigators have an adverse effect on the game?