Bomb said:
What sets an LCG apart from a CCG like M:tG isn't that all players have equal access to all cards ever printed at all times. Rather, it is that at any single point in time, all players have equal access to all cards. There is no pre-determined scarcity built into any single set or product arc (like that created by the "common-uncommon-rare-chase" commonality structure; effectively dictating that people who spend more are more likely to have greater access to the best cards), but between sets, product arcs, and print runs there can be questions of availability.
The LCG model was intended to create equal access within a chapter pack series, not equal access to chapter pack series, particularly historic ones.