The juicebox LOTR LCG Solo Player Tournament (#4) [December 25-31, 2011] [COMPLETED]

By juicebox, in The Lord of the Rings: The Card Game

Wow, it´s always funny when you reply to a post and when you post it, there are already 2 new posts........

radiskull said:

Just wanted to answer a few rules questions that came up in this thread:

Legolas' ability cannot put tokens on the Carrock (it's unclear whether those tokens go on the active quest or if they are simply wasted).

Tokens that get put "on the current quest" get put on the active location first, if there is an active location. Effects that remove tokens from the current quest remove them from the quest card. Effects that remove tokens from the active location will not affect the tokens on the quest.

Thicket of spears requires 3 Tactics heroes to use, but a hero with Song of Battle counts as a Tactics hero, so it's maybe not entirely useless.

To clarify, in this tourney, we cannot use song of battle as it is not in the appropriate aps.

Muemakan,

As stated before, this was a "fixed" run, it wasn't official, I took the 6 cards I needed to start off. My best so far with my real runs is 92 (Tried it twice thus far and starting another one now).

you can reduce threat by 15 with 3 gandalfs.

For the needed cards, yes I meant I need protector not Lore.

For blocking I can either muster up 4 allies or get Grimbeorn out. I just have both options available depending on what cards I draw.

How did you block the four attacking trolls?

Either you used Grimbeorn, but then he would be dead afterwards. You would only have had the exact number of resources to play a couple of Grim Resolve. And thus no allies to support your attack (ok, perhaps one lore ally). Enough attacking power to kill three trolls, but there's still one remaining. What happened to him?

Or you didn't collect Grimbeorn. In that case you needed 4 allies to block the trolls. That's 4 of your 18 cards. Play SoG, PoL, 2x Sneak Attack, 2x Grim Resolve, Beorn and Gandalf, and you're down to 6 cards. You made one progress in your first turn and had to make the remaining 6 in turn 4. Théodred and Aragorn have combined 3 WP, and you had to face a threat of 5, considering that you didn't engage the Sniper. You thus needed 8 more WP, but only had 6 cards. Even by using Radagast's Cunning you needed 6 WP with only 5 cards left.

With "Frightened" you mean "A Frightened Beast ", the card that would have raised your threat by 5? Plus 12 points threat were added by the attacking trolls, makes a threat of 28 + 17 = 45. Plus 4 rounds makes 49. Plus at least on turn were you failed in the quest phase, makes 50+.

I hope you don't take offense, but may I ask how long you play this game? Because I have the feeling that you're not 100 percent into the rules. My suggestion would be to give us a more detailed description of your game. Covering only 4.5 turns isn't too hard obviously.

You can save Grimbeorn with 2 Lores or a lore + Daughter of Nimrodel etc.

I don't take offense, I am fairly new to the game, however I don't see how you can state this without knowing the other cards played or that are in the deck?

As stated before.... it was a "fixed" run, I won't really take the time to post it as it doesn't mean anything as it isn't a real run.

Yesterday I gave it a try and after 12 rounds of constant battles with threat and trolls I managed to kill them and finish my quest.

I know to score isn't for top 10, but as I am new in this game, I am satisfied with it :)

My score:156

Heroes: Aragorn, Dúnhere and Eowyn

Rounds: 12

Victory points: 3

Final Threat: 37

Damage tokens: 2

frle said:

Yesterday I gave it a try and after 12 rounds of constant battles with threat and trolls I managed to kill them and finish my quest.

I know to score isn't for top 10, but as I am new in this game, I am satisfied with it :)

My score:156

Heroes: Aragorn, Dúnhere and Eowyn

Rounds: 12

Victory points: 3

Final Threat: 37

Damage tokens: 2

Frie, this is about the type of game I have been playing too. My best score, 136, could have been maybe 10 points +/- higher if it weren't for a hill troll coming out right near the end that I had to kill off too! But, most of my wins are in the 150-160's range.

Well, got a really good pick and decided to start writing things down halfway through, here it goes...

Threat 27

Play Steward, play song of wisdom.

Quest: Theo/Gloin

Theor + 1 resource

Encounter: Misty

+1 threat

Misty attacks Gloin (no shadow effect)

Gloin + 2 resources

End of round 1

Threat 29

Play Daughter of Nimrodel (exhaust to heal Gloin), play common cause (Exhaust Gloin and then Beravor for more card)

Quest: Theo

Theor + 1 resource

Encounter: Grimbeorn

+1 threat

Misty attacks Gloin (Def char gets -1 shield)

Gloin + 2 resources

End of round 2

Threat 31

Daughter of Nimrodel (exhaust to heal Gloin), play common cause (Exhaust Gloin and then Beravor for more card), play Grimbeorn

Quest: Theo and Grim

Theor + 1 resource

Encounter: Gladden Fields

+2 threat

Travel to Gladden

Misty attacks Gloin (Remove 3 progress tokens from quest)

Gloin + 2 resources

End of round 3

Threat 35

Quest: Theo, Gloin, Ber, Grim + 6 cards = 13

Theor + 1 resource

Encounter: Despair

Clear 1B

Play Ever Vigiliant on Grim (I think this was needed for him to actually be able to defend even though he doesn't exhaust after defending)

4 trolls come into play and engage

The 4 attack grim, each having an attack of 4+1+1 = 6 - Grim's shield of 3 = 3 damage x 4 = 12 damage, however lore is played and Daughter as well which saves Grim.

Misty attacks Beravor (2 damage)

Threat + 12

Play Sneak attack to bring in Gandalf (-5 threat), Play sneak attack to bring in Beorn.

Play For Gondor

Attack Stuart: Beorn 9 + Grim 5 (Dead)

Attack Rupert: Gand 5

Play Grim

Attack Rupert: Beron 9 (dead)

Attack Louis: Gand 5 + Grim 5 + Theo 3 (dead)

Attack Morris: Gloin 3

Exhaust Beravor for 2 cards

Heal Bera with Daughter

Play Grim

Heal Gloin

Exhaust Bera for 2 cards

Others finish off Morris and Goblins

End of round 4

Threat 38

Play Gandalf (-5 threat)

Quest: Everyone + 4 cards = 12

Theor + 1 resource

Encounter: Adder

Completed 2B

Quest Summary

Heroes (Gloin, Beravor, Theodred)

Threat: 33

Rounds 4

Damage: 0

Other: 0

Final Score: 73

Wow! I think I just have missed that grimbeorn can be used to defend against more than one enemy. Is that correct? I just thought he didn't exhaust meaning he could turn around and attack. I didn't realize he could do multiple defenses.

Then, da_engineer, how did you ready him in attacking so many times during that round?

Daughter can't do anything about Grimbeorn's damage, she can only heal a hero and Grimmy isn't a hero.

Da_Engineer said:

Travel to Gladden

The 4 attack grim, each having an attack of 4+1+1 = 6 - Grim's shield of 3 = 3 damage x 4 = 12 damage, however lore is played and Daughter as well which saves Grim.

Attack Rupert: Gand 5

Play Grim

Attack Rupert: Beron 9 (dead)

1. The Gladden Fields give you 3 victory points, so your final score would be 70.

2. You can´t heal Grimbeorn with Daughter of the Nimrodel ( only Heroes) but I don´t see why you would have to heal him with her.

3. Rupert wouldn´t be dead if you just attacked him with Gandalf and then with Beorn. He would still have 2 Wounds left.

What were the shadow cards for the trolls, nothing painful here?

Dam said:

Daughter can't do anything about Grimbeorn's damage, she can only heal a hero and Grimmy isn't a hero.

I think it would made no difference as he stated he played a Lore of Imladris on him which already heals 5 damage.

Zjb12 said:

Wow! I think I just have missed that grimbeorn can be used to defend against more than one enemy. Is that correct? I just thought he didn't exhaust meaning he could turn around and attack. I didn't realize he could do multiple defenses.

Then, da_engineer, how did you ready him in attacking so many times during that round?

Yes he can defend against more........but only if they are trolls.

He played 2 Grim Resolves which allowed him to ready all characters.

Gandalf = 4+1 Beorn = 8+1 = 14 damage which is enough to kill Rupert or am I missing something?

Yep, some technical mistakes , so no valid score. But the strategy itself works, and Engineer could have won this even without the mistakes. This a score-orientated playstyle though which will loose you most of the games and requires some card-drawing luck, but if you get the stuff you need, wow! And you need more than one coreset obviously, so its not for me, lol.

And apparently I am the only one who sees Grimbeorn as a shadowcard at most. Only had him in every 8th game in play. Never in round 1 or 2.

Da_Engineer said:

Gandalf = 4+1 Beorn = 8+1 = 14 damage which is enough to kill Rupert or am I missing something?

Gandalf is 4 + 1 attack vs 2 +1 defense = 2 damage

Beorn is 8 +1 attack vs 2 +1 defense = 6 damage

Yep, your enemies don't exhaust when defending. Quite unfair!

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Da_Engineer said:

Gandalf = 4+1 Beorn = 8+1 = 14 damage which is enough to kill Rupert or am I missing something?

Da_Engineer said:

Gandalf = 4+1 Beorn = 8+1 = 14 damage which is enough to kill Rupert or am I missing something?

Because this were 2 different attacks you have to subtract the trolls defense every time. So Gandalf deals only 2 Damage and Beorn deals 6 damage.

Also it seems you spent 31 resources in your first 4 turns but earned only 30 ( 3 rounds with 8 resources and 1 round with 6). Maybe you just made a mistake in you post.

True but I had more than enough damage left at the end to kill all the trolls. Not sure this would've changed anything either.

I actually replayed the entire quest and came out to the same result, I could've also damaged Gloin insead of Beravor with the last damage from the sniper to actually get 2 more resources and heal Gloin with the daughter I couldn't use on Grim.

Also unless an actual flaw that would've changed the outcome (where there was no way for me to do something else instead to counteract it) is found, I find it a little sh*tty that this isn't counter, especially with the score I got (Even if you add 5-10 points to the end score for the mistakes its still a great score). I even made a "mistake" which would've brought down my score by 3 (thanks Muemakan).

I understand that the rules are important but I'm fairly new and if I knew certain things I would've just played that same phase another way which would've came out to the same result, it's the setup that's important, playing the actual phases is really not the hardest part of this game. I still spent over 10 hours working on my deck and playing to obtain this and I actually wrote down every single thing I did which nobody else did. Others may have (and probably did) made mistakes which would've changed things but we just assume they didn't and take their scores as is.

Anyway m2c.

One last thing, I would suggest posting the tournaments in the BGG forums, would probably get a few more people and make things even more interesting,

Da_Engineer said:

Also unless an actual flaw that would've changed the outcome (where there was no way for me to do something else instead to counteract it) is found, I find it a little sh*tty that this isn't counter, especially with the score I got (Even if you add 5-10 points to the end score for the mistakes its still a great score). I even made a "mistake" which would've brought down my score by 3 (thanks Muemakan).

I understand that the rules are important but I'm fairly new and if I knew certain things I would've just played that same phase another way which would've came out to the same result, it's the setup that's important, playing the actual phases is really not the hardest part of this game. I still spent over 10 hours working on my deck and playing to obtain this and I actually wrote down every single thing I did which nobody else did. Others may have (and probably did) made mistakes which would've changed things but we just assume they didn't and take their scores as is.

Anyway m2c.

I'd too like to cancel a few of the mistakes I did in former games, believe me, but if we don't stick to the rules in a tournament, well, we shouldn't call it a tournament. I think you did a great job in creating that deck and I'm fairly optimistic that you'll get a good result sooner or later.

I'd also wished that everyone would post a more detailed version of their games. Doesn't have to be as detailed as yours (thanks for doing this anyway), but at least the encounter cards and perhaps the played cards should be mentioned, if it's possible to do that.

Oh, and believe it will take a LONG while before you can avoid 99 % of the mistakes. I'm still meeting situations in which I'm not sure what's the right way.

Actually I don´t know if juicebox will count it or not. As it seems the score didn´t change.......so far from the 3 victory points. I guess we´ll se a score of 70 above my 82 tomorrow.

Sorry for being so picky, but such absurd good results tend to fascinate and be reviewed by the community quite heavy.

It just seems that it´s such a lucky lucky result.

If you think about it: You had only 4 Encounter cards to get Grimebeorn out.

To get all the resources you need to play all your cards you need the goblins in turn 1, and of course you need the Daughter in turn 1 or 2. ( Actually until the end of turn 4 you spent every resource you had…..if you damaged Gloin instead of Beravor)

And you drew 20 cards until you played your first Grim Resolve………..that´s exactly the cards you played up until then.

So…WOW….. I don´t think anyone of us will ever come close to this.

My score of 82 were fairly easy as I didn´t need Grimbeorn to win and as long I don´t get a Hill Troll in turn one it´s not that of a problem……..but then again I only got 82.

I understand but there's a big difference between making an actual decision mistake and not knowing the right rule which just means you would've done something else instead (which ends up with the same result).

For muemakan, yes of course it's lucky, however, I can get the same result without Grim as my deck has meat shields for this reason. The only cards I think I need for sure are: Steward, 2 sneaks, Gandalf, Beorn and a grim. And honestly, the "skill" in this game lies almost entirely in deck making and the strategy needed with this deck. After this, everything else is luck. I mean playing cards efficiently during phases is not that difficult.

Da_Engineer:

some things to consider......

Protector of Lorien can be used after you revealed the encounter cards to discard as many or as little cards as you need. ( would have saved you 2 cards I guess)

Don´t forget your victory points......there are some Adventures with a lot of victory points

Hope I´ll see you next week on the highscore board for the next tournament. Rhosgobel it´s gone be.

Da_Engineer said:

I understand but there's a big difference between making an actual decision mistake and not knowing the right rule which just means you would've done something else instead (which ends up with the same result).

For muemakan, yes of course it's lucky, however, I can get the same result without Grim as my deck has meat shields for this reason. The only cards I think I need for sure are: Steward, 2 sneaks, Gandalf, Beorn and a grim. And honestly, the "skill" in this game lies almost entirely in deck making and the strategy needed with this deck. After this, everything else is luck. I mean playing cards efficiently during phases is not that difficult.

But I don´t think it is much easier with Grimbeorn. Without him you need 4 meatshilds....wich cost at least 4 resources ( if you get out the 4 possible 1cost allies). But without Grim your lacking attackstrengh so you need at least a For Gondor if your lucky, or some allies.... which of course cost you precious resources too.

And don´t forget you´ll need a protector and some healing for Gloin

So congrats for the win but I think it´s a rather close one which can´t be copied easy.......which of course is good for you.

Oh, by the way: Challange accepted.