A few question from a beginning player

By Serazu, in The Lord of the Rings: The Card Game

Here's a couple questions I have.

1. When combining multiple core sets, what cards do you use and which ones do you not?

2. When adding cards from the adventure packs, do you just keep adding the cards from a particular sphere to the ones you're already using?

3. Is there a max number of cards that the player can have in his deck when playing against a scenario?

As you can see, I am REALLY a beginner.

1. You can have up to 3 copies of each card in your deck.

2. You can do that. But you can also start deck building , mix spheres etc.

3. No, there is not. However, the minimum number is 50 and players tend to stick with this number.

fuelstaind said:

3. Is there a max number of cards that the player can have in his deck when playing against a scenario?

just a point on that one if you're new to deckbuilding in general, you dont want to have too many cards in your deck, otherwise it is harder to draw the cards you really want, and be able to use certain combos that are available to you. sorry if that was an obvious point.

1. If there is an active location before the quest card and the latter leaves play through an effect followed by the next quest, the active location stays active; right?

2. Dreadful Gap: If revealed during staging, I travel there, the quest phase goes on though and resolves as usual, much like in the Strider's Path case; right?

3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?

Serazu said:

1. If there is an active location before the quest card and the latter leaves play through an effect followed by the next quest, the active location stays active; right?

yes

2. Dreadful Gap: If revealed during staging, I travel there, the quest phase goes on though and resolves as usual, much like in the Strider's Path case; right?

yes, though if a location like east gate is active (cant remember if the encounter set is used in into the pit) it is immune and therefore dreadful gap doest have effect.

3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?

i would say you can declare another defender but i would wait for another opinion on this

Serazu said:

3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?

I think you could declare a new defender. Just treat it as though it hadn't just attacked, with the restriction that the chieftained enemy has to be the next one to pick to attack.

radiskull said:

Serazu said:

3. Chieftain of the Pit: If revealed as a shadow card, do I declare a new defender vs the attacking enemy, does the exhausted defender that defended initially vs the attacker defends again or does the second attack go unopposed?

I think you could declare a new defender. Just treat it as though it hadn't just attacked, with the restriction that the chieftained enemy has to be the next one to pick to attack.

I do not think this is correct. ... The shadow cards are revealed AFTER the the declare defender step. There is no opportunity to declare a new defender, as that step is long gone... if your character is killed in the 1st attack then the 2nd attack is undefended (baring casting feint or w/e).

Except the enemy attacks again "after this attack", which means that it'll go through the 4 attack steps again after the first attack finishes.

yeah, but the declare defend is not part of the attack step, it is before.. it isn't saying repeat the COMBAT PHASE, just that card attacks twice.... So you declare defend, reveal shadow cards revealing the effect, the card attacks, then attacks again.... no new window to declare new blockers.

Chieftain of the Pit:

"Shadow: Attacking enemy attacks again after this attack. Deal it another shadow card for the next attack. "

Unless you go through the full attack sequence again (with declare defender being step 2), it won't resolve its own 2nd attack shadow card. Seems unlikely that's the intent.

that warg rider that attacks right away if it is drawn as a shadow card don't allow you to declare defenders.. why would this be diffrent?

Do you mean "Wolf Rider" ?

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow cards. After combat, return Wolf Rider to the top of the encounter deck.

Oh, you mean Wolf Rider:

"Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow cards. After combat, return Wolf Rider to the top of the encounter deck. "

A card that SPECIFICALLY states you can declare a defender? Why would CotP's Shadow Effect be different?

hmm yeah that is a bad example...

According to the Combat phase rules, an attack is done by the enemies in the order you choose. So, even if this shadow effect allows the enemy to attack again, you can choose to defend against a different enemy that had not yet attacked as your next attack to defend against.

1. Choose an enemy to attack you.
2. Declare a defender(or not).
3. Reveal and resolve shadow effects for the attacking enemy.
4. Determine combat damage.

That is the basic outline of an enemy attack.

All this shadow effect really does is reset the enemy to perform another attack from everything I'm reading in the rules.

EDIT: I just read the text of the shadow effect and he must be the next enemy to attack immediately after the current attack resolves... so I take back my comment regarding choosing the next attacker.

So, if I 'm grasping it correctly, the majority agrees that I may exhaust another character of mine as a defender.

Well it is not how I play, but they have posted pretty convincing arguments that this is the correct way. So I think you have been doing it right.. assuming they are right.. witch they seam to be.

booored said:

Well it is not how I play, but they have posted pretty convincing arguments that this is the correct way. So I think you have been doing it right.. assuming they are right.. witch they seam to be.

Well I think it'd also be a bit overpowered to be forced to be attacked again, yet it automatically be unopposed. Unopposed attacks will kill heroes really fast.

yeah i think its settled-you can, unless you want to make certiain and send a pm to nate

Do treachery cards satisfy guarded objectives? If not do you keep drawing cards from the encounter deck until you get an enemy or location to attach to it?

If an enemy is blocked and dies due to a card such as swift strike or gondorian spearman does their shadow card get revealed and resolve? How would quick strike work in this instance?

Arathorn299 said:

Do treachery cards satisfy guarded objectives? If not do you keep drawing cards from the encounter deck until you get an enemy or location to attach to it?

If an enemy is blocked and dies due to a card such as swift strike or gondorian spearman does their shadow card get revealed and resolve? How would quick strike work in this instance?

Yes, treachery cards can guard objectives. It won't guard it for very long, but it can.

You reveal and resolve a shadow card during an enemy's attack sequence, and at no other time.

Concerning the various Trolls' excess damage and Frodo, if Frodo defends against such an attack can he turn the Troll's whole damage minus 2 (his Defense) into threat? i.e., if Cave Troll attacks and Frodo defends, does he turn the remaining 4 points of dmg into threat?

Serazu said:

Concerning the various Trolls' excess damage and Frodo, if Frodo defends against such an attack can he turn the Troll's whole damage minus 2 (his Defense) into threat? i.e., if Cave Troll attacks and Frodo defends, does he turn the remaining 4 points of dmg into threat?

yes

1. Are Objectives attached to characters considered attachments?

2. Crumbling Ruin: What happens if all of my characters are already exhausted?

Serazu said:

1. Are Objectives attached to characters considered attachments?

2. Crumbling Ruin: What happens if all of my characters are already exhausted?

1. Yes. Per the FAQ: (1.23) Attachments: Any card that attaches to anoher card is treated as an Attachment in addition to its other card types.

2. You don't have to exhaust any characters, since it says "if able". Since you haven't exhausted any characters due to this card, the second part of comparing and discarding would not apply, too. Consider yourself lucky!