Sometime ago, I did a little post about how Inquisitors cannot easily gain possession of their own ship, while Rogue Traders are basically handed one, and told to go with it. This is a bit of an extension of that. So, I understand that the point of Rogue Trader could be described as to get stuff, and occasionally fight some evil along the way, while Dark Heresy is fighting evil, and occasionally getting some new stuff, if you survive, but I don't really get why, as an Inquisitor (Ascension), I have the authority to declare a world Exterminatus (not really, due to most world's value, regardless of the threat, but the fluff would have me believe so), but getting some of the better gear is so **** hard, where as, in Rogue Trader, the same gear will probably be relatively easy to get (+30 for just one if Very Rare or easier; a bonus Inquisitors don't get), and they will likely start with a higher PF vs the Influence many Inquisitors will have, and since the Lord Captain "paid" for it, though they take no decrease in PF for getting stuff, they get to keep it forever, where as an Inquisitor gets to keep it for a bit, and then return it (permanent ownership is another -20).
So, a newly minted Rogue Trader is heading out into the Expanse, to make their fortune, and wanting to be ready for almost anything, decides to go for some of the best gear. He decides he wants to kit himself out with a Plasma Pistol (VR), an Inferno Pistol (VR), a Power Sword (VR), a suit of Power Armor (ER), and a Refractor Field (VR) (all regular quality, it is his first trip) with Profit Factor 50 (a possible starting PF at Rank 1):
- One roll each for the Plasma Pistol (VR), Inferno Pistol (VR), Power Sword (VR),and Refractor Field (VR), each at -20 (Rarity) +30 for Scale = diff 60, which is pretty good, and will result in permanent ownership.
- One roll for the Power Armor (ER) at -30 (Rarity) +30 (Scale) = diff 50, which is slightly harder, but doable, and for the best armor in the main book, at reg quality, and will result in permanent ownership.
VS
An newly elevated Inquisitor has finally found the base of a cult she has been looking for, for several years, under her Master's instruction, even after he was killed by them. Ready to finally wipe this cult from the galaxy, she decides to use the full power of her title, and kit herself out with the best things the Inquisition could get for her, and be ready for anything. Doing some searching, she wants a Plasma Pistol (VR), an Inferno Pistol (VR), a Power Sword (VR), a suit of Power Armor (ER), and a Refractor Field (VR) (all regular quality, as the Inquisition is a bit leery of her likelyhood of success) with Influence 50 (going to require some work, even as a Rank 9 character):
- One roll each for the Plasma Pistol (VR), Inferno Pistol (VR), Power Sword (VR),and Refractor Field (VR), each at -20 (Rarity) = diff 30, which is rather hard, and will NOT result in permanent ownership. For that, the diff decreases to 10.
- One roll for the Power Armor (ER) at -30 (Rarity) = diff 20, frightening, and will NOT result in permanent ownership. For that, the Inquisitor and retinue must get more Influence.
So, one could argue that the Inquisitor's job is a bit more important; while Rogue Traders broaden the boundaries of the Imperium (some do), Inquisitors keep what it already holds in its grasp. Yet, it seems that the lower level Traders and Co can much more easily acquire stuff than the higher level Inquisitor and Retinue, and even keep it. Why is this? I know that there are some Talents Inquisitors can get that make Influence tests easier (Good Rep, if the chosen group matters, though Rank 11-12 will likely be required, without an Elite Advance, some other augmenting Talents for specific groups, (usually rerolls), though Inquisitors can't take some of them, and Ear of the Lord Sector), but a starting Rogue Trader gets most of that equivalent, without needing to get anything, and can start with a better base PF/Inf score, making the Inquisitor's job seem that much harder. Short of going into a shop selling any of the above gear, and whipping out the rosette, and saying you are seizing said gear on your authority, which the book suggests against doing, it seems really hard to prepare for your job. Am I supposed to believe that the average shopkeeper just has less than 40 Influence, and so you automatically succeed, do they spend oodles of time requisitioning the manufacture of each piece from a craftsman, and wait for them to be completed, or am I missing something within the (limitless?) power of the Inquisitor?