Starship Combat

By GalaxyUC, in Rogue Trader

Sod, just realised I have to include Ship Background bonuses too *sighs* *squeezes in more text*

Link above has been deleted, because I have uploaded the New Improved version, with Fighters, Torpedos, Astropath & Navigator actions, Ship Backgrounds, etc etc etc

Hopefully all the neccesary Extended Actions, etc, are now included - I'll be making my first use of them myself next session - the players have managed to start religious warfare on Zayth, and one of the landships is attempting to blow the Rose Tattoo out of the sky.

http://www.megaupload.com/?d=IJP1ZYMF

That's right, New and Improved. You the man Dhroz.

And may the Emperor's blessings be granted upon the poor souls indentured on..... The "Rose Tattoo."

;)

I love the new versions, look awesome! =D

Few comments:

1- A different logo for Navigator and Astropath card would be great.

2- Tactical Positioning doesn't use Navigation, so the bonus from Ship's Master Brindge shoudln't be there.

3- I haven't used Torpedos, but I think they have an action to load torpedoes before they are fired. I'm not sure, though.

Save those details, this is one of the most helpful resources I've found for a RT game! =D

EDIT:

Just an idea, but what about a Card for Crippled Ships?

Maese Mateo said:

I love the new versions, look awesome! =D

Few comments:

1- A different logo for Navigator and Astropath card would be great.

2- Tactical Positioning doesn't use Navigation, so the bonus from Ship's Master Brindge shoudln't be there.

3- I haven't used Torpedos, but I think they have an action to load torpedoes before they are fired. I'm not sure, though.

Save those details, this is one of the most helpful resources I've found for a RT game! =D

EDIT:

Just an idea, but what about a Card for Crippled Ships?

1) OK, I'll invent a nice navigator Icon tonight - I had to come up with one for the medics after all. Perhaps a skull icon with an extra eye?

2) Sod. Well, easily fixed.

3) You're probably right, I'll check tonight

4) Good idea :)

Nameless2all said:

That's right, New and Improved. You the man Dhroz.

And may the Emperor's blessings be granted upon the poor souls indentured on..... The "Rose Tattoo."

;)

Thanks :)

Wow, people have been busy with my group's little idea...

Excelllllent. :)

and the changes people have suggested should be done tonight :)

is there anything in Hostile Acquisitions that needs to be added?

000b1wxt and s320x320 - some of the icongraphy I've put together for the project. Medicae and Navigator, of course. Would a Fleet symbol be useful too?

I love the Navigator symbol. =D

What do you mean by "fleet symbol"?

There's an Imperial Navy symbol - an official one, as it happens - that I can recreate in less sketchy fashion here, but I'm not sure where I'd use it.

FleetSymbol.jpg

This is it, apparently. What I want to know is why it has a lifebelt - after all, anybody who falls off a 40K starship isn't going to be rescued - they're expected to throw themselves at the enemy and clog their cannons with bodies.

I was under the impression it was supposed to be a stylised ship's wheel.

that would be better, wouldn't it :)

* thinks *

f there was room for it, some sort of icon with a ships wheel would be good for the Manoeurve cards. But since there isn't room, I don't think I'll bother.

Version 1.04 up happy.gif

Incorporating your suggestions and corrections, made some of my own, included Crippled and Critical Damage reference cards, and gave you all credit gran_risa.gif

http://www.megaupload.com/?d=LAKPW0VR

Drhoz said:

Version 1.04 up happy.gif

Incorporating your suggestions and corrections, made some of my own, included Crippled and Critical Damage reference cards, and gave you all credit gran_risa.gif

http://www.megaupload.com/?d=LAKPW0VR

Yay, I'm on the credits! =D

The cards look awesome.

I have to say i'm thoroughly impressed. I have several sets of gaming cards from paizo for pathfinder and have thought a number of times that'd be ideal for RT too... and after ignoring this thread because i reckoned it'd be about technical stuff regarding space combat i find that it's got this amazing set of cards in it.

Congrats and thanks to all who contributed!

One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)

Badlapje said:

One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)

+1

Maese Mateo said:

Drhoz said:

Version 1.04 up happy.gif

Incorporating your suggestions and corrections, made some of my own, included Crippled and Critical Damage reference cards, and gave you all credit gran_risa.gif

http://www.megaupload.com/?d=LAKPW0VR

Yay, I'm on the credits! =D

The cards look awesome.

thanks :)

Badlapje said:

I have to say i'm thoroughly impressed. I have several sets of gaming cards from paizo for pathfinder and have thought a number of times that'd be ideal for RT too... and after ignoring this thread because i reckoned it'd be about technical stuff regarding space combat i find that it's got this amazing set of cards in it.

Congrats and thanks to all who contributed!

One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)

I was going to avoid that - there are so many other personal skills or talents or disciplines that might be applied ( just imagine the various Astropathic powers with 5VU range, if you have a choir-chamber) that I was hoping players could keep track of that themselves. But if people think I should make an exception for those two?

Drhoz said:

Badlapje said:

I have to say i'm thoroughly impressed. I have several sets of gaming cards from paizo for pathfinder and have thought a number of times that'd be ideal for RT too... and after ignoring this thread because i reckoned it'd be about technical stuff regarding space combat i find that it's got this amazing set of cards in it.

Congrats and thanks to all who contributed!

One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)

I was going to avoid that - there are so many other personal skills or talents or disciplines that might be applied ( just imagine the various Astropathic powers with 5VU range, if you have a choir-chamber) that I was hoping players could keep track of that themselves. But if people think I should make an exception for those two?

I don't know about Voidwatcher (none ever used it on my games), but if you have a Navigator with Stack the Deck on the party, you can be sure he is going to use thar power almost every turn of Space Combat. It's VERY useful since it's a very powerful Ship buff (specially when the Navigator has a Cortex Implant).

Awesome work, Drhoz! =D

Probably you should make a new separate thread for your Combat Cards, since not everyone will enter this thread.

good idea - in the House Rules subforum, or here?