Sod, just realised I have to include Ship Background bonuses too *sighs* *squeezes in more text*
Starship Combat
Link above has been deleted, because I have uploaded the New Improved version, with Fighters, Torpedos, Astropath & Navigator actions, Ship Backgrounds, etc etc etc
Hopefully all the neccesary Extended Actions, etc, are now included - I'll be making my first use of them myself next session - the players have managed to start religious warfare on Zayth, and one of the landships is attempting to blow the Rose Tattoo out of the sky.
That's right, New and Improved. You the man Dhroz.
And may the Emperor's blessings be granted upon the poor souls indentured on..... The "Rose Tattoo."
I love the new versions, look awesome! =D
Few comments:
1- A different logo for Navigator and Astropath card would be great.
2- Tactical Positioning doesn't use Navigation, so the bonus from Ship's Master Brindge shoudln't be there.
3- I haven't used Torpedos, but I think they have an action to load torpedoes before they are fired. I'm not sure, though.
Save those details, this is one of the most helpful resources I've found for a RT game! =D
EDIT:
Just an idea, but what about a Card for Crippled Ships?
Maese Mateo said:
I love the new versions, look awesome! =D
Few comments:
1- A different logo for Navigator and Astropath card would be great.
2- Tactical Positioning doesn't use Navigation, so the bonus from Ship's Master Brindge shoudln't be there.
3- I haven't used Torpedos, but I think they have an action to load torpedoes before they are fired. I'm not sure, though.
Save those details, this is one of the most helpful resources I've found for a RT game! =D
EDIT:
Just an idea, but what about a Card for Crippled Ships?
1) OK, I'll invent a nice navigator Icon tonight - I had to come up with one for the medics after all. Perhaps a skull icon with an extra eye?
2) Sod. Well, easily fixed.
3) You're probably right, I'll check tonight
4) Good idea
Nameless2all said:
That's right, New and Improved. You the man Dhroz.
And may the Emperor's blessings be granted upon the poor souls indentured on..... The "Rose Tattoo."
Thanks
Wow, people have been busy with my group's little idea...
Excelllllent.
and the changes people have suggested should be done tonight
is there anything in Hostile Acquisitions that needs to be added?
and
- some of the icongraphy I've put together for the project. Medicae and Navigator, of course. Would a Fleet symbol be useful too?
I love the Navigator symbol. =D
What do you mean by "fleet symbol"?
There's an Imperial Navy symbol - an official one, as it happens - that I can recreate in less sketchy fashion here, but I'm not sure where I'd use it.
This is it, apparently. What I want to know is why it has a lifebelt - after all, anybody who falls off a 40K starship isn't going to be rescued - they're expected to throw themselves at the enemy and clog their cannons with bodies.
I was under the impression it was supposed to be a stylised ship's wheel.
that would be better, wouldn't it
* thinks *
f there was room for it, some sort of icon with a ships wheel would be good for the Manoeurve cards. But since there isn't room, I don't think I'll bother.
Version 1.04 up
Incorporating your suggestions and corrections, made some of my own, included Crippled and Critical Damage reference cards, and gave you all credit
http://www.megaupload.com/?d=LAKPW0VR
Drhoz said:
Version 1.04 up
Incorporating your suggestions and corrections, made some of my own, included Crippled and Critical Damage reference cards, and gave you all credit
http://www.megaupload.com/?d=LAKPW0VR
Yay, I'm on the credits! =D
The cards look awesome.
I have to say i'm thoroughly impressed. I have several sets of gaming cards from paizo for pathfinder and have thought a number of times that'd be ideal for RT too... and after ignoring this thread because i reckoned it'd be about technical stuff regarding space combat i find that it's got this amazing set of cards in it.
Congrats and thanks to all who contributed!
One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)
Badlapje said:
One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)
+1
Maese Mateo said:
Drhoz said:
Version 1.04 up
Incorporating your suggestions and corrections, made some of my own, included Crippled and Critical Damage reference cards, and gave you all credit
http://www.megaupload.com/?d=LAKPW0VR
Yay, I'm on the credits! =D
The cards look awesome.
thanks
Badlapje said:
I have to say i'm thoroughly impressed. I have several sets of gaming cards from paizo for pathfinder and have thought a number of times that'd be ideal for RT too... and after ignoring this thread because i reckoned it'd be about technical stuff regarding space combat i find that it's got this amazing set of cards in it.
Congrats and thanks to all who contributed!
One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)
I was going to avoid that - there are so many other personal skills or talents or disciplines that might be applied ( just imagine the various Astropathic powers with 5VU range, if you have a choir-chamber) that I was hoping players could keep track of that themselves. But if people think I should make an exception for those two?
Drhoz said:
Badlapje said:
I have to say i'm thoroughly impressed. I have several sets of gaming cards from paizo for pathfinder and have thought a number of times that'd be ideal for RT too... and after ignoring this thread because i reckoned it'd be about technical stuff regarding space combat i find that it's got this amazing set of cards in it.
Congrats and thanks to all who contributed!
One suggestion: add Stack the deck and Voidwatcher as navigator only extended actions. Both can be mighty powerfull :-)
I was going to avoid that - there are so many other personal skills or talents or disciplines that might be applied ( just imagine the various Astropathic powers with 5VU range, if you have a choir-chamber) that I was hoping players could keep track of that themselves. But if people think I should make an exception for those two?
I don't know about Voidwatcher (none ever used it on my games), but if you have a Navigator with Stack the Deck on the party, you can be sure he is going to use thar power almost every turn of Space Combat. It's VERY useful since it's a very powerful Ship buff (specially when the Navigator has a Cortex Implant).
You've convinced me - I'll add them and upload them now.
..... Ok, done and up
http://www.megaupload.com/?d=SR5OUNMZ
Awesome work, Drhoz! =D
Probably you should make a new separate thread for your Combat Cards, since not everyone will enter this thread.
good idea - in the House Rules subforum, or here?