When looking into and trying to design a Dynasty Sheet for venkelos's thread (fascinating idea, link to thread below), I got to thinking: What if, instead of the standard "We're authorized by the Imperium to become really wealthy," the group didn't have a Warrant of Trade but operated entirely as pirates? Obviously you wouldn't just fly into Port Wander on a whim (at least not if it was known you were a pirate), but no major adjustments would need to be made to the system in order to run the game. Perhaps the GM could be convinced to let the Voidmaster start with Peer (Pirates) instead of Peer (Imperial Navy), and the Navigator would almost have to be from a Renegade House. But other than these (I would consider) minor changes, what if any are the problems with this idea? And are there any people who'd be willing to run or play in such a game?
The link to venkelos's thread: Dynasty Sheets?
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=123&efcid=3&efidt=590736
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