Will dwarves, elves, fight on the side of Chaos?

By Romus, in Warhammer Fantasy Roleplay

Will dwarves, elves, fight on the side of Chaos? I don't see a lot of art showing this, or mention of this happening.

The Chaos Dwarfs certainly will. The Druchii on the otherhand, in typical elvish fashion, think they're better than chaos. I cannot imagine though that they aren't getting nailed from maurauders from the Canadian-Naggarothian north.

jh

What exactly is a Chaos Dwarf.? I guess I am asking, could a good dwarf, from the dwaves aligned with the empire, turn evil and join Chaos?

Sure, any dwarf or group of dwarfs could turn evil, however the dwarfs as a whole have always allied with the Empire (as they know Empire is their only remaining ally in the world). A unit of dwarfs turned coat might be interesting and could make for an interesting plot.

Here's info on the chaos dwarfs: en.wikipedia.org/wiki/Chaos_Dwarfs_%28Warhammer%29

The Dark Elves sided with Chaos twice, once with Slaneesh during the sundering and once with all of them during the great war and they almost won the second time! Got the high elves down to three provinces but the dark elves lost in the end. The chaos dwarves serve hatsetput (or whatever his name is) who is an enemy to all other chaos gods so technically they don't serve chaos in it's traditional format. As a whole I doubt the dwarves would turn but individual dwarf holds may turn. Not so much near the empire but perhaps the Norscan dwarves who have no such prop to buffer their dwindling nations.

Here is some info i dug up on Chaos Dwarves:

You can check out the Dark Lands and the Chaos Dwarf cities on my map at www.GitzmansGallery.com.

Homeland

Chaos Dwarfs occupy a region of the fictional Warhammer World that would roughly coincide with the middle east in the real world. It is to the east of the Old World, known as the Dark Lands. It is a large plain and mostly barren, filled with ash and fire.

The Chaos Dwarfs' major city is Zharr-Naggrund. Zharr-Naggrund is situated in the middle of the Plain of Zharr, a massive crater in the Darklands full of underground workshops and mines. Much of their activity goes toward building and preserving this city. It is in the form of a massive ziggurat, with gates larger than there is any need for, which led to it being also called The Tower of Zharr-Naggrund. On the top of the city is the Temple of Hashut, where slaves are sacrificed to their god Hashut. The mighty city is the centre of Chaos Dwarf lands, but there are others. Far to the south is the Black Tower. The Tower of Gorgorth is situated in the Mountains of Ash. Both Daemon's Stump and the Black Fortress are situated close to the Mountains of Mourn, where Ogres trade slaves and plunder for metal and black powder weapons.

Society

In the backstory to Warhammer, the Chaos Dwarfs hate their brethren for abandoning them to the wave of Chaos. The Dwarfs, in turn, have completely disowned their evil kin, even going so far as to rewrite their family histories to make it seem as if they never existed. Chaos Dwarfs are unlike other Warhammer Dwarfs in many ways, being enthusiastic slavers with Orc and Goblin slaves, as well as humans, under hobgoblin overseers. Many of them are potent Sorcerers, using magic more like other races rather than the purely runic magic of other Dwarfs. They worship a god named Hashut, also known as the "Father of Darkness", rather than the Dwarf ancestor gods.

Unlike most of the races in Warhammer Fantasy, Chaos Dwarfs see little need for further campaigns into distant lands to gain more land or belongings; they have all the slaves they need in the Mountains of Mourn and the Dark Lands, along with more material wealth than they actually need; although being Dwarfs, they continue to search for more.

There are relatively few Chaos Dwarfs, the vast numbers of slaves who toil in the Tower of Zharr-Naggrund and in the Plain of Zharrduk outnumber them many times over. All the Chaos Dwarfs belong to one of the Chaos Dwarf Sorcerers, they are his subjects and also his kinsmen, bonded by ties of blood-loyalty which all Chaos Dwarfs deem unbreakable. Bands of Chaos Dwarfs scour the Dark Lands searching for captives to bring back to Zharr-Naggrund to work in the mines and forges, or to sacrifice at the Temple of Hashut. The temple is guarded by Bull Centaurs.

Sorcerers

The Chaos Dwarf Sorcerers rule over the Tower of Zharr-Naggrund as the lords and masters of the Chaos Dwarfs and high priests of Hashut. They specialize in the study of machines and magic combined to produce arcane engines of power and destruction. There are only a few, probably no more than a few hundred amongst the whole Chaos Dwarf race. There is no leader nor formal hierarchy; the strongest voices are the oldest and most powerful. Each Chaos Dwarf Sorcerer controls part of the city, with its own workshops and forges, slaves and warriors, as part of his personal dominion.

The more Chaos Dwarf Sorcerers use magic the more it affects them. Although slow the process once started is inexorable. From the feet up they slowly turn to stone. Over time, the entire body turns to stone and he becomes a statue to be placed along with the others lining the roadways around the Tower of Zharr-Naggrund.

Slaves and subject races

The acquisition of slaves is very important to Chaos Dwarfs because they are totally dependent upon captives to keep their city and industries going. Bands of Chaos Dwarfs will travel many hundreds of miles to raid Orc or Goblin strongholds in the Mountains of Mourn, and when they conquer a tribe they take as many prisoners back to their city as they can. The more captives they take the more successful the expedition is judged to have been. All wars of conquest are fought with the aim of taking slaves; the Chaos Dwarfs are not interested in expanding their territories further, for the Mountains of Mourn and the Plain of Zharrduk contain all the wealth that they require. Sometimes whole armies of Chaos Dwarfs march against the Orc and Goblin tribes, subduing one tribe after another before returning to the Tower of Zharr-Naggrund laden with slaves.

The Chaos Dwarfs trade slaves with the Goblin tribes, choosing to use the Goblins as intermediaries rather than advance further into the Old World.

Hashut

The nature of the god Hashut is unclear in Warhammer Fantasy. Many people assume that he is a Chaos god simply because Chaos Dwarfs have the word "Chaos" in their name, and because Chaos Dwarfs are included in the background and army lists of those who worship the "big four" Chaos gods. Although Hashut is mentioned in much of the Chaos Dwarf background, he is only called a Chaos god within the rules-specific section of White Dwarf Presents: Chaos Dwarfs. The only other reference to Hashut in any Warhammer-related product is found in the WFRP 2nd edition book "Tome of Salvation", where a brief entry describes him as a deity of darkness and corruption.

Awesome, thanks for the info guys.