What's character turnover been like for your group?

By Emirikol, in Warhammer Fantasy Roleplay

What's character turnover been like for your group?

We've had two one death that required character changeover after these past 15 sessions.

We also had a couple players come and go from the group that changed our dynamic (we lost a trollslayer player, swordmaster player --so no great roleplaying loss here), but also lost our grey wizard-charlatan player to the void.

Recent new player pick up has brought some experienced player blood to our new Dwarf campaign..again, not too deadly (yet). New group is Grudgekeeper, Ironbreaker, Sigmar Disciple, and Giantslayer. Playing a combat heavy group has its challenges in that theres a lot less thinking going on (and more killin'!). ;)

jh

First group:
- Dwarven slayer & High Elf swordmaster. (yes, same ones :P ) along with a Ratcatcher & priestess of Morr.
--> Slayer slayed his way through Izka Madtooth, after his charge (the priestess) got seriously wounded due to him being elsewhere. Because of that, I let the player start with full xp in his next character, Mercenary.
High Elf swordmaster --> 3 Toughness and the deep trauma wound, meant he was permanently wounded more or less. Eventually he retired to the void, because the player couldn't make it anymore.
Priestess of Morr retired her own character after Gathering Storm, since she got tired of the concept. I'd sort of written her in as a semi-local. She took up the duties at the local cemetary, and changed to an illusionist.

That group's dissolved since then.


Second group:
No turnover so far. I've more enjoyed playing temporary insanities & corruption/disease on them. It makes roleplay a lot more fun, if less heroic.

Guess I'm not too big a fan of Khorne. :)

In one year and four months of almost weekly play we have had 6 characters killed (through enemies, diseases, plot elements and other Pc's) 2 pcs have retired willingly (with one becoming a servant of Khorne) two Pc's have retired unwillingly (becoming wanted criminals which did not fit in with the adventure setting). We have not lost a player.

In my new campaign no-one has died but we lost one player to the void.

Lost one player, killed one player.

Been playing for about 12-15 sessions now.

Only one death (very early) in over 40 sessions. I'm just not nasty enough obviously and have warned the players I feel I'm not "doing the Old World up right" if madness, death and mutilation don't seem a bit more omnipresent. That said, we had one near brush with a TPK that would have upped my stats quite a bit, and a "closer than they liked" call with a second one, and all the players know how close they came each time, so I don't feel too bad. Drunkard's Walk statistical rule, sooner or later.....

More seriously, one thing I like about Warhammer is insanity and other outcomes as results as opposed to death. Why kill when you can mutilate and drive insane? (2 permanent insanities and one permanent wound so far)

Party started as a Messenger, Roadwarden and Apprentice Wizard.

Killed the Roadwarden in Eye for an Eye. Deathblow from Wargor. Replaced with a Pit Fighter.

Later, lost the Pit Fighter and Messenger fighting beastmen in Gathering Storm. Pit Fighter was killed from a Wargor's deathblow (seeing a pattern).

No deaths since then. Added a Grave Robber, so maybe the party of four is hardier.

There have been a couple of fights that were one bad roll away from a TPK. Last game the Initiate of Ulric was one wound away from death when the party got hit with a skaven's poisonous breath spell (4 crits and 14 wounds total, with a WT of 14!).

22 Sessions of PC's breezing through every encounter. 23rd session - a character death for one PC (hunter/scribe/marksman) and an amputated leg for another (agent/ironbreaker) which led the PC to re-roll a new character. Both to the sewer episode in Edge of Night.

We've had countless deaths since we started. I think we have done almost 60 sessions, playing once a week for over a year. We've had Slayers, Forgers, a couple of Ironbreakers, Wizards, Priests, Thieves, Mercenaries, Soldiers, Hunters, Pit Fighters, Dock Hands, Boatmen, and a bunch of others as well. We also had a Witch Hunter that managed to survive from the start, and only died two months ago.

The group started with me as the GM and four people. One left and we later added two people, where one left after one session. Then we got two more that has stayed since. We are at current six players and one GM, but for now I'm a players since one in the group wanted to be the GM for a while. Now the group mourns the loss of two characters that died fighting the Undead, and now we face more losses as one has turned to Tzeentch and the rest of us face death as he teamed up with a Greater Daemon of Tzeentch...

I love the smell of PC death in the morning! Makes me feel I've been a bit lenient on my players! Sounds like your GM put the GRIM (reaper) in Grim and Gritty!

000bb9gp

jh

We've played about 40 or so sessions of WFRP3 with a variety of groups.

  • Slew the entire party (3) at the end of a convention game a year and a half ago in a conversion of the 2nd edition Thousand Thrones finale game (the dungeon crawl at the end)
  • Slew a Thief and Agitator via a series of traps in a conversion of the 2nd edtion adventure: Lure of the Litch Lord
  • Slew a PC who ventured into the tomb under the Grundwald Lodge all alone in Eye for an Eye (Available for listening at RecklessDice.com).
  • Have all but slain a hardy dwarf Soldier in a series of adventures, most recently The Witchs Song (Available for listening at RecklessDice.com)

I think thats it =)

Cant wait to do more lol, not on purpose of course.

Gitzman

Emirikol said:

I love the smell of PC death in the morning! Makes me feel I've been a bit lenient on my players! Sounds like your GM put the GRIM (reaper) in Grim and Gritty!

000bb9gp

jh

It wasn't even my fault when I was the GM. The group almost never face danger from the enemies I throw at them, they mostly kill each other through stupid decisions.

The new GM on the other hand likes it grim. He claims he doesn't like killing the PCs, but I'm not so sure. Even if our characters survive they will all be broken in some way. Almost everyone has one or more insanities for instance...

We started with Eye for an Eye, then Gathering Storm, then Edge of Night, and most recently, Horror at Hugeldal. I played Albrecht, the Reiklander grave robber, Ethan played Heinz, the Reiklander hunter, and Steve played Airllanan, the Wood Elf Wardancer. We all survived (sometimes by the skin of our teeth) until the end of Edge of Night, when poor Heinz contracted a couple of mutations.

After saving the day in the Edge of Night, Albrecht and Heinz were invited to join a sort of secret society of witch hunters... but unfortunately, the initiation process revealed Heinz' mutant status. During the ensuing discussion about what to do about Heinz, another member of the organization, a Bright Wizard named Decimus, simply cut through the argument by blasting Heinz to death with a gout of flame.

Decimus then joined the party as Ethan's new PC. Off we rode to Hugeldal, and while both Albrecht and Decimus contracted diseases during their stay, Albrecht made a full recovery. Decimus, on the other hand, lingered for almost two weeks before succumbing to a fatal case of Flea Buboes.

So, in short, we've had two deaths; both were characters played by the same player, but both were due to unfortunate die rolls rather than any particular foolishness.