Typo in Manual?

By johnnyr2, in CoC General Discussion

Hey guys,

In the manual, it says that for the first game, players should choose a faction deck and one of the two nuetral card packets. F141-F148 or F148-F154...does that mean you pick ONE packet for both players, and they split it? (4 each)

Also, how would card F155 (conspiracy card) be put into a deck? When you are making your own?

Sorry...to elaborate, is this a typo? I don't see how each player could get one of the two nuetral packets, considering according to the manual they both share the card F148?

And if you Do split ONE of the packets between both players, the rules should reflect this. Saying each player chooses 2 faction decks and a nuetral card pack sounds like each player gets one of the two nuetral card packs. (which isn't possible, since both "packs" share the F148 card)

johnnyr said:

Hey guys,

In the manual, it says that for the first game, players should choose a faction deck and one of the two nuetral card packets. F141-F148 or F148-F154...does that mean you pick ONE packet for both players, and they split it? (4 each)

Each player gets his own full set of neutral cards. So, you don't have to split. You can mix it up later though, if you want to...

johnnyr said:

Also, how would card F155 (conspiracy card) be put into a deck? When you are making your own?

The card is like a story card, but it goes into your deck like any other card you play. You can play it to gain a 4th story into play.

I still dont get it. How would each player get a full nuetral card set? There are only 15 nuetral cards. 15/2 is not an even number.

johnnyr said:

I still dont get it. How would each player get a full nuetral card set? There are only 15 nuetral cards. 15/2 is not an even number.

There should be 14 neutrals, AFAIK...

Pack 1:

1 - Dabbler in the Unknown.
2 - Military Advisor.
3 - Serpent from Yoth.
4 - Eldritch Nexus.
5 - Gentleman’s Club.
6 - Inside Information.
7 -Tcho-Tcho Talisman.

Pack 2:

1 - Freelance Agent.
2 - Mystic Bounty Hunter.
3 - Overzealous Initiate.
4 - .45 Pistols.
5 - Arkham Asylum.
6 - Moving the Scenery.
7 - Political Demonstration.

Is there a double one in there?

Ok, yes, that is correct. So there is a typo. The manual should read nuetral packets F141-F147 and F148-F154.

Thanks

The typo is more or less obvious. But this still doesn't answer what to do about F155. According to the rules, no player would ever get to play it, because it is outside of both "fixed" commom sets. Maybe it was supposed to exist an additional conspiracy card, so they could be split between the players, that somehow went the way of the dodo?

The oddball story card and the completely misprinted Steve Clarney card (#23 - which should be part of Miskatonic) really dampened my enthusiam upon receiving this game.

I would not mind so much if FFG planned to fix these errors/omissions....but from what I understand...they are now claiming that they intended for one core deck to have 19 cards and another to have 21...while the other five factions have 20.

And the neutral deck thing is just odd....why include only ONE oddball story card??

They really need to offer to fix this.

HddnDrgn0321 said:

I would not mind so much if FFG planned to fix these errors/omissions....but from what I understand...they are now claiming that they intended for one core deck to have 19 cards and another to have 21...while the other five factions have 20.

And the neutral deck thing is just odd....why include only ONE oddball story card??

From what I've seen they just decided that while it is an unfortunate error, it would be less confusing to play the card as belonging to the faction printed on the card. Presumably, they're even right about that. However, knowing it was an error, I prefer to treat the card as it was originally intended even if there is some potential for confusion.

I presume they included the conspiracy card to demonstrate the concept.

What I am wondering about though, is why they didn't any cards that demonstrate the Day/Night mechanism.

jhaelen said:

it is an unfortunate error

Me, I like Clarney in blue and hope he will not be errated.

In fact, I would like that both versions (Misk and Agency) be legal.

And in the future, I would like other cards to cross the faction border. This is so much fun.

How about characters with double factions?

Ruvion said:

How about characters with double factions?

ive been hoping for this since EE when they started doing the 0 cost domain attachments, then FC also did some duel resource stuff. i think a character that could use either faction would be cool. a way to splash abilities normally exclusive to other factions in a mono deck. keeping the balance could be tricky though.

but i must say steve needs to be corrected.

"While Steve Clarney is committed to a story, all characters lose all Toughness."


you serious agency with toughness removal??? thats too much for a mono agency deck. i hope if they reprint this set they correct this.

PearlJamaholic said:

you serious agency with toughness removal??? thats too much for a mono agency deck.

I don't think it's too much. Powerful yes, but not too much. These days, wounding is not at all what it used to be.

I really like Clarney in blue.

tiborvadovan said:

The typo is more or less obvious. But this still doesn't answer what to do about F155. According to the rules, no player would ever get to play it, because it is outside of both "fixed" commom sets. Maybe it was supposed to exist an additional conspiracy card, so they could be split between the players, that somehow went the way of the dodo?

It's an extra card; I can't get too worked up over an extra card. According to the rules, no player would ever get to play it in their first game , because it is outside of both fixed common sets. But that's just a suggestion to get you started: if the game is going to be about deck building as well as game play, then throwing in a card for that purpose makes sense to me. I'm more disturbed by the fact that the intro decks are only 47 cards, to be honest.

The Clarney thing, OTOH, is just poor execution.