Nemesis Sheet - Rules Heavy people, how are you using them?

By Emirikol, in Warhammer Fantasy Roleplay

Nemesis Sheet - Rules Heavy people, how are you using them? I know you rules-heavy people are using everything for the game, so it would be interesting to see how you're integrating it to enhance your campaign.

I'm not sure I get the point of how or why to use these things and how it makes my game better to use up my GM time with them.

beastmen-group-sheet.png

WHF05_NemesisOrganisation.png

I have not used them yet, but I find the idea cool. I would probably only use them with a published adventure that uses them, or if i find a really good reason to add it to one of my stories.

I used one in my previous campaign to track the agenda of a skaven engineer. I am more of "do what feels right"-kind of GM so there was no actual benefits from using the sheet. As an afterthought I think they are pretty useless UNLESS used during a single session as the monster group sheets (swarm and zombies have been met by my PCs).

I have used the Swarm card when smarms encountered in sewers etc. It goes well with swarms generally.

I have used the Beastman sheet for an assemblage of beastmen duking it out for honour of being possessed, the bonus tactics coming in handy (extra fatigue on hit tactic). I wouldn't use it for not-dramatically-important group of beastmen.

I have been ready to use the Vampire sheet with its blood pool the times a vampire encounter might have appeared/gone into combat (PC's have avoided it so far). The Blood Pool tracker with its expertise die feature is an important feature of a Vampire and I wouldn't feel it was "up to snuff" without it.

I am using a criminal organization card for all the extended members of a crime empire the PC's have been brushing up against for a while, "The Tilean's Men".

I used the Faction Cards (which are a sort of group sheet) in Witch's Song - that added to fun and helped enforce the player's understanding of the dynamics of Fauligmere.

I am creating de facto quasi Faction/Group cards for an upcoming homebrew involving Monks and Senile Zealots.

Rob

I can't remember the specifics of the card as it was a while ago (and is buried in a box after a move), but I used the Undead one once when the PCs were unaware that they were passing through a zombie-infested area (tried to give em clues, but their non-fighting characteristics were so low...) until it was too late. They had to either run, find the point of power causing the dead to rise, or fight through numerous corpses. I used the sheet to track their progress through the undead horde. They ended up (smartly) running from the onslaught and actually never returned to the area. I don't think the sheets are necessary, but it was a fun thing to me to work behind the scenes as a GM.