I was thinking about some things we could see down the road. I wonder if we'll see:
- Expansion packs to make existing quests harder - as more player cards become available, quests that were hard will become less so. Why not have expansion encounter packs that ramp up the difficulty.
- Multi sphere heroes
- Neutral heroes with abilities to make up for the lack of sphere resources
- Multi sphere cost player cards
- Campaign rules for cycles (more substantial than Nightmare mode)
- Epic quests that allow for more than 3 heroes per player and more than 50 threat
- Alternate versions of heroes and allies
- Non humanoid heroes (see the Eagle hero thread)
- Expanded tournament rules
- PvP with someone taking the bad guys' role
Thoughts? What else might we see beyond the obvious development of cards that key off of Gondor, Rangers, Nobles, etc.
