This maybe belongs in Deckbuilding...
This got mentioned on 2 Champs and a Chump recently and I'd been running it for a while, so I wonder about the power of plot cycling decks. Like they said on the podcast, I run City plots (Soldiers, Spiders, Sin, Secrets, At the Gates) with Fear of Winter and Minstrel's Muse/Winter Festival. Cycling mechanics are 3x Bran, 3x Citadel Law, 3x Winterfell Rookery, and Archmaester Marwyn. Everyone has seen how much using Maesters Path opens up options and fills in the holes in a deck... combining that with the ability to accelerate the City plots gives you a huge control advantage. I generally get 5 card setups hoping for Bran in setup. At the Gates into FoW is pretty powerful, losing a M challenge and switching to Minstrel's Muse for surprise 4 power in Dominance works well, and I generally go through 11+ plots by the time they're playing the 7th. Luwin and To Be a Wolf help ensure that I'll get the cards I need to keep the combo going, meanwhile WW-duped Ebrose grabs up power and given that I can often kneel 4 characters with a City plot in Round 2 or 3, he generally doesn't have trouble getting through.
Unfortunately I cannot run a reset; I go through plots so fast that I would be killing my own guys when I had board control. I can, however, force my opponent closer to using a reset with Citadel Law; if we get to Round 5 and no reset has come out when I need it, CL my opponent and let him/her decide if they want to play it now or play it next Round as their 7th plot and be resetless for six Rounds. Has anyone else been experimenting with anything like this?