Hello!
A while ago, I decided to make an Android app for rolling dice and table checkup in Anima. I just threw something together over a night basically, and this is the result: https://market.android.com/details?id=vykos.animaroller
It has a few flaws, but works well enough for us to use it in our games.
My goal, however is to make a more complete version, that takes modifications and such into considerations and I therefore am making a new version from scratch (slowly, time is something I am in short supply of at the moment).
I ran into the folllowing issue though (made a search on the forums, found nothing about it):
Modifers for your fumble level isn't explained in enough detail to make me understand exactly how it should work.
Normal circumstances has it looking like this:
Dice roll | mod
1 | +15
2 | 0
3 | -15
If you obtain mastery, it instead looks like
Dice roll | mod
1 | 0
2 | -15
The problems arise when you throw the advantage "Good luck" or disadvantage "Bad luck" into the mix. The rules say nothing about affecting the mod, so I guess for Good luck without mastery it would look like this:
Dice roll | mod
1 | +15
2 | 0
And with mastery:
Dice roll | mod
1 | 0
or is it the opposite?
Dice roll | mod
1 | 0
2 | -15
and
Dice roll | mod
1 | -15
But what happens with Bad luck?
Dice roll | mod
1 | +15
2 | 0
3 | -15
4 | ?
5 | ?
or
Dice roll | mod
1 | ?
2 | ?
3 | +15
4 | 0
5 | -15
Also, do I assume correct if I assume that mastery (ability > 200) is calculated from the characters unmodified ability score, or is it affected by circumstances? If I have a 201 attack ability and get flanked (ending up with a score of 191), do I still only fumble at 1 and 2 (not 3)?
Thanks for any reply.