Metal Men from Dark Age of Technology

By space blanket, in Rogue Trader

Hi everyone, I was hoping for some help with an idea for a villian I had for use in a campaign I hope to run soon. The villian, a Metal Man ( From what I can gather a sort of fully intelligent and robotic servitor) , will hopefully be an ongoing villian of sorts that the players initially free from the depths of a Forge world by accident where he had existed as a sort of rebuilt relic . I've decided the Explorers will be trying to track him down but I'm having trouble thinking up a goal for the villian.

The info i found on the long lost Metal Men from before the emperor's crusade says that they threatened the existence of humanity so i suppose I should start there but i dont know where to start since that is kind of a broad goal :P

Thanks in advance for any help.

Start by the Forge World, where is it. And maybe inside the Data Banks of the 'Metalo' are information of long lost relics, STC's, location of long forgotten and dead chapter of Space Marienes (hiskind was responsible for eliminating them) where rest of his inanimated, yet, kinsmen are. He wishes to take control of Forge World's main panel executive matrix and kill all organics, or knows some other sort of way to start killing of Imperial citizen. Or is maybe a renegade of his own kind. Come on the posibilites and results are near limitless, use your head.

Norticus Noctum said:

Slocation of long forgotten and dead chapter of Space Marienes (hiskind was responsible for eliminating them)

wh40k.lexicanum.com/wiki/Men_of_Iron

One assumes they were defeated by attrition, even then, probably the Imperium standard. The Mechanicus might not have existed as is, but their knowledge likely helped.

As for plots, you could run any of several plans; perhaps a MM wishes to "upgrade" people, sort of like how Necrons made Blanks into Pariahs, before they got written out by the Tomb Kings crossover. Another option might be that the MM can seize control of devices machine spirits, or servitors, plunging areas into chaos, and maybe even turning said resources on people. The loss of control of their machines could piss off the Mechanicus, who need the party's help, or a small Cult of them could break with belief, and see the MM as a true avatar of the Omnissiah, and follow it, giving your players something more traditional to fight; tech-priests, their servants, and such.

The Metal Man itself should be pretty powerful, I think. Rather smart, combat savvy, and very strong, possibly with above ability to remotely manipulate machines. It's not necessarily in the fiction, but it could be a nice addition.

I used the Men of Iron in my DH campaign, I tied them in with the Logicians for a great amount of fun.

The main villain in my campaign wanted a soul....(Pinnochio anyone?)