I've been thinking once again of a new (ish) twist of combat, which was brought back to me over at BGG in a thread about levelling up.
There are many times in a game of Talisman where you can run through the Adventure deck picking up Enemies, and you are of sufficient Strength or Craft that you do not need to even roll a die to know that you have won a combat.
It would always be a long shot, but I think there should always (or more often than not anyway!) be the possibility of losing a combat, even to a itsy bitsy Boar.
I'd always thought in terms of changing the combat die to a d8, d12 or even d20, but after a conversation yesterday I would like to try it out using 3d6 instead. There are a couple of nice articles about what this means in terms of probability here and here . Not only does it give a nice spread of results, but everybody already has enough dice in their box to use this variant.
I would also add in the "critical" hits and misses rule, so rolling 3 would be an instant loss and rolling 18 would be an instant win, probably with no saving rolls for Armour allowed either.
You could even introduce some new abilities, such as being able to roll an extra die and take your pick of 3. You would also only be able to use Fate to reroll ONE of the dice.
If anyone has any thoughts on this or even wants to try it out, then let me know!