How much will "First Snow of Winter" change the meta game?

By rwjohnson, in 1. AGoT General Discussion

Nitro Pirate said:

rings said:

I just wish there was something comparable for locations.

It gets a little annoying that you can run 3-5 plots that control characters, and 1.5 for locations (Flee and maybe Assault).

I don't see this at all... Fleeing and Assault are obviously in there, but so is Dry Season, so is Burning Bridges, and so is First Rains of Autumn...

Twn2dn said:

Nitro Pirate said:

rings said:

I just wish there was something comparable for locations.

It gets a little annoying that you can run 3-5 plots that control characters, and 1.5 for locations (Flee and maybe Assault).

I don't see this at all... Fleeing and Assault are obviously in there, but so is Dry Season, so is Burning Bridges, and so is First Rains of Autumn...

I tend to agree with Rings on the need for more location hate, but I am finding Dry Season specifically a pretty decent card. We need more, but there are a few more options now than there used to be.

The problem with location hate, as opposed to character hate, is that strictly speaking you do not need locations to win. However, you always need characters to win. If there was a valar for locations, this would be horrendously unbalancing for the health of the game. It would allow people to create locationless decks which is thematically poor and generally, a bit dull !

There are some exceptionally powerful locations, but there are also plenty of ways to control them. If you're looking at someone playing a small number of powerful locations then you should be able to handle this via the usual methods. If you're looking at a deck that's incredibly location heavy, then how is fleeing to the wall not an acceptable way of bringing them down to size?

My local meta has seen some heavy location based decks recently, so the last melee tournament I played in saw me slide two favourable grounds into my deck alongside the condemned by the councils. One of the guys was playing a Shadows agenda and used a massive number of locations to lock people down. Favourable Ground absolutely wiped him out. Fleeing to the wall would have had a severe impact too, although I didn't need to take this plot as the cards to deal with locations already exist. We don't need to see more plots to deal with locations. We just need some of the locations to be toned down a little (or maybe just the one location :P )

Nitro Pirate said:

rings said:

I just wish there was something comparable for locations.

It gets a little annoying that you can run 3-5 plots that control characters, and 1.5 for locations (Flee and maybe Assault).

I don't see this at all... Fleeing and Assault are obviously in there, but so is Dry Season, so is Burning Bridges, and so is First Rains of Autumn...

Maybe...good point - I like Dry Season as well, so maybe that is 1.75 (I don't see many decks thinking of playing TWO one turn limited solutions to locations). If there was a comparable Dry Season for characters (non-uniques lost their text box) it would not be played most likely.

One turn blanking/kneeling < removal. *shrug* Especially specialty blanking/removal - although I know First Snow is a BIT limited as well.

Bleh to Burning Bridges and Rains (really? Rains? really?)...more one turn solutions that don't cause your opponent to replay/pay or remove cards. I can come up with another 5-6 character control plots that are of that limited power level (none in the case of Rains).

(BTW as always, I am talking about Joust. Melee is a different animal since you can get away with playing different cards and only one out of your 3 opponents needs to be playing location heavy...same with events on the cusp like Favorable Ground - which again is limited in its scope. Favorable Ground is great in Melee since it hits 3X as many locations).