Cut and Paste Dark Heresy

By player1197498, in Dark Heresy

Several years or so have passed (I think, who knows). Since then, FFG has consistently improved the mechanics and options available.

So, If I was going to compile (legally) a Dark Heresy II, what components/chapters from the various books would I build it out of? e.g.,

Character Creation - Dark Crusade (less the requirement to be evil)

Psionics - Rogue Trader?

Sorcery - Dark Crusade

etc.

Everything that you can get from Black Crusade, get from Black Crusade. Everything else, appropriate from Rogue Trader, or, failing that, Dark Heresy itself.

Hmmm, I think the osychic powers system is one of the best things about DH.

bogi_khaosa said:

Hmmm, I think the osychic powers system is one of the best things about DH.

Agreed.

Black Crusade (generally) has more sensibly thought-out psychic abilities, but being a very different style of game, they are not directly compatible with Dark Heresy.

The original (non-Ascension) system of 9s equalling Perils may be frustrating for some people, but I've always felt them very true to 40k canon and a good balancer for Psykers who may otherwise outshine other PCs. I think by the time a Psyker reaches Ascension, it's fair to say their mastery of the discipline is such that they can do the Fettered, Unfettered, Push thing, but for earlier levels, I'm all for some danger, with risk dependant on how far you try to push your luck.

With errata included, I would keep the DH Psyker powers just as they are.

Personally, I add the minor things from RT and DW and BW -- translating DoS on an attack into a minimum dice roll, Called Shot as an attack maneuver rather than a plain modifier, the autofire modifiers from BW and making them into half actions, making Intimidate into an Opposed Test, double Pe from melta weapons at short range, stuff like that.

HANDS OFF MY PSYCHIC THRESHOLDS!!!! sorpresa.gif

For one thing, you'd have to seriously rework minor psychic powers or dump them entirely. Just what I want, Weapon Jinx every round...

bogi_khaosa said:

... Called Shot as an attack maneuver rather than a plain modifier ...

I disagree, as I find this change making little sense. Especially if you adapt BCs new Combat Actions for attacks, where a Standard Attack gives a +10 Bonus. It ends up being much harder to make Called Shots (even with all the mitigating talents) than shooting at similarly sized (or even smaller) targets.

(Ie shooting a flying skull is easier than shooting someone in the body)

Darth Smeg said:

bogi_khaosa said:

... Called Shot as an attack maneuver rather than a plain modifier ...

I disagree, as I find this change making little sense. Especially if you adapt BCs new Combat Actions for attacks, where a Standard Attack gives a +10 Bonus. It ends up being much harder to make Called Shots (even with all the mitigating talents) than shooting at similarly sized (or even smaller) targets.

(Ie shooting a flying skull is easier than shooting someone in the body)

Hmmm. must ponder...

What's REALLY REALLY annoying is the errata for DH. I believe a page, or two is acceptable, not the multitude of errata that's published. I personally print, cut and tape the errata in my 40K RPG books. The DH corebook is pretty thick due to pastes. (I don't have the ability to recall errata like others in the group, I need a hard reference). How difficult is a reprint?

As far as bringing various systems in line that would seem a no-brainer for FF to do. It would enable ease of use and fluidity of transition between the different lines. (DH, RT, DW and BC - and others to come). In our DH campaigns/games we reference and utilize many of the other pubs from RT and DW; it usually works. While I understand each line needs it's own niche and minor mechanic tweek due to game differences and focus (IE profit factor, squad mode etc..) this is only the core mechanics between the 40K RPGS I am talking about.

Didn't Ross Watson elude something to the fact that BC was the "fixed" version of the core mechanic?

From all the comments above, I think it would be nice if the could produce from the bits they already have a unified core (like the New World of Darkness or Savage Worlds Deluxe). The other "things" would fit as setting/splat books. IMHO. I'm only suggesting this because they've done such a **good** job of consistently upgrading the rules.

From all the comments above, I think it would be nice if the could produce from the bits they already have a unified core (like the New World of Darkness or Savage Worlds Deluxe). The other "things" would fit as setting/splat books. IMHO. I'm only suggesting this because they've done such a **good** job of consistently upgrading the rules.

I was perusing my new copy of Black Crusade and have fallen in love with the character creation system: archetypes, alignments, motivations. It still keeps the flavor of the old WFRP career system.

Has anyone converted the Dark Heresy character paths, ascended paths, and alternate paths into this approach?