Greetings, fellow heretics!
I'm planning on starting up a campaign shortly after the new year. My current plans are to run the adventure in the back of the core book (as it seems like a good way for the characters to meet up), follow it with the adventure from the GM-kit, and then develop future adventures based on player input and how their characters act, letting them develop their own compacts when appropriate.
Every player have allredy rolled up their characters and here is a quick rundown:
Human Psyker - Former Sanctioned Psyker for the Imperial Navy. Fell to chaos when her hunger for arcane lore that caused her to mutate reptilian features.
CSM Chosen - Former Ultramarine. Fell to chaos on a mission to secure a colony world that had been infected by a minor zombie plague. He thought the population could be saved, his battle brothers disagreed. Embraced the teachings of Nurgle when he personally realized how brutal the Imperium really is.
CSM Sorceror - Thousand Sons. One of the original Marines from the Horus Heresy, but died during his Legions invasion of Fenris (The Battle of the Fang). Later resurrected by his legion. A pretty classic Tzeentch follower.
Human Renegade - Former Imperial Navy trooper. Got tired of how his superiors ran things so he joined a mutiny to take control of the ship. Now leads a small pirate crew.
Human Heretek - a mad scientist once part of a Mechanicum Explorator fleet. Embraced heresy after he connected to a corrupted cogitator core onboard a space hulk, which "enlightened" him. Sacrificed to rest of the boarding part so he could learn more from it. Later got rescued up by a band of scavengers when the hulk reached the Vortex.
Any input/suggestions/tips on possible plot hooks and the like would be much appreciated, and I would be happy to answers questions on some of the things i already have planned.
If anyone who have already run the pre-written adventures would care to comment on them, that could help as well.
Thank you in advance!