ak-73 said:
@HBMC: The Apothecary can use both hands for combat. See the Ultramarines movie where he holds the Boltgun with both hands.
Nevertheless, yes, the Apothecary does at least have use of his other hand, but I'd say it would be more limited than an arm that doesn't have a Reductor slapped onto it. The point I'm making is that I've never considered a Apothecary a 'melee specialist'. They are generalists and play a different role within the Kill-Team. Aside from Ultramarine Librarians no one can heal anyone else, and that's a big deal, enough to make them a very useful thing to have around. The only character type with greater utility (not power - utility) aside from the Librarian is the Wolf Priest, who can do both the Chaplain's job and the Apoth's job.
I know you've dedicated threads to your desire to see Apoths get buffed, but like a lot of people here I just don't see the need.
That said, I agree with you on the Servo-Arm. The Deathwatch game we played two sessions back (using that wonderful book that's about to come out that everyone should buy the moment it goes on sale) the Tech-Marine in our group was a powerhouse of destruction with that Servo-Arm. He made mincemeat of just about everything, especially the rear armour of a Hammerhead.
BYE
) and holding back, waiting for injuries we hope never happen to pile up is nice, but that might also be so that the aforementioned "more combaty" Marines can be more combat-oriented, without jacking them up even more, and still making it look like the Apo lags in such a field, because he's paying for other skills.