Long story made short, my players are making a very long Endeavour where they are following a path through several Koronus worlds in hope of finding a lost colony founded during the Dark Age of Technology and getting their hands on precious archeotech (which they are going to find, of coruse!).
Aside from the nameless bulk of items they are going to sell to the Mechanicus for Profit and glory, I though it would be fair to give each player a single cool archeotech item for their characters to use. The books have several weapons, but I want to give them something more interesting and fun than just a bigger hammer. This is where I need your help, fellow forumites.
I'll introduce you to the crew and their interests:
1- Torian Kilminster (Rogue Trader): a fair Lord-Captain who likes to spend his free time within drugs and women (generally both at the same time xD). He recently married a noble women with strong ties with the Underworld to improve his Dinasty's resources and have heirs.
*Item Ideas: I though that something which improves Fellowship (maybe though Unnatural Fellowship) would ve really useful for the player and he may like it. But only that seems too mechanic, I want more flavour on it.
2- Jericho (Arch-Militant): First Officer of "The Lazarus" and veteran of several wars against Chaos worshipers, where he lost both arms. While not particulary fond with implants and cybernetics, he is obsessed in improving his bionic arms with Skiitary Arm-Weapons (the ones in Lure of the Expanse). That's why he sees this journey as a way to get reputation with the Adeptus Mechanicus and get permission to get thouse arms.
*Item Ideas: I don't want to give him an archeotech arm, since he is really workign hard to get on well with the Mechanicus and that would just make his effoets worthless. What do you give to an Arch-Militant which is not just a +1 weapon?
3- Gracchus (Missionary/Torchbearer): rised in a Death World and only survivor of his mining colony, he's a devoted and strong man with a clear mind and simple plans. He's working hard to traint and equip a small but powerful army of zealots to better serve the Emperor and the Dynasty. He's also the survival expert of the group.
*Item Ideas: the player really wants a Multicompass, so I though giving him an Archeotech version of it. Any ideas?
4- Undynne (Explorator): also a war veteran against chaos worshipers, she exceeds as both an excelent engeneer and a deadly Heavy Weapon Support. She blames herself and her unpure flesh for every soldier who died along her side. That's why she's trying to perfect herself through bionics and implants, so it doesn't happen again.
*Item Ideas: I'm really stuck here, since I really don't know what to give her. :S
Of course, feel free to add anything you can imagine, even if it doesn't fit my ideas. Anything helps. =)
Potential bonuses it could give would be something like a +10 to Command and Lore: Tacticae Imperialis and War skill rolls. Oh, and have it quote Sun Tzu every now and then.