So, I've got a game coming up where 3 brand new players will be introduced to the game for the first time.
While you can't force anyone to like this game, I would like to make this an enjoyable experience, and also reduce a little bit of the brain hurt that can come from the first time playing. As such, I'm going to be using a pre-set map to take out the possibly unfair randomness that comes from standard setup rules, as well as minimal optional rules. So my question is...what should I include? A bare bones game of TI isn't very exciting, and some optional rules do make the game more enjoyable. I do have both expansions and so it's hard to separate out a lot of the new stuff that's been added Thus far I'm thinking of including the following:
All races except for the nekro (They're just difficult to use and promote early aggression)
Mechanized Units (they're not that hard to explain)
Age of empire
Flagship (adds uniqueness to each race, not that hard to implement)
Debating on distant suns tokens, as they add to the suspense of the game. If I do I'm going to use the "Territorial distant suns" rule from shattered empire (Option 12, pg 11) so that players don't get screwed over early on.
Debating racial techs, as while they add uniqueness there are some that are either very finicky or near broken (I'm looking at you L1Z1X)
Finally, and here's the big question...
Which set of strategy cards is more newbie friendly, the original 8 or the new set of 8 from Shattered Empire?
I appreciate any feedback