Quick Question on Innate Magic

By Kaisvoresce, in Anima: Beyond Fantasy RPG

I have a quick question on Innate magic. I know you can cast an innate spell and sustain it innately, without consuming Zeon. I've inferred from various texts from Arcana Exxet (mainly innate magic involving metamagics) that one is capable of casting a spell innately and maintaining it with his own Zeon reserve. However I am not sure of the reverse.

(The Question) Can one cast a spell Using Zeon and then on the following round sustain it by using Innate magic? (seems viable fluff wise at least but unsure mechanics wise)

Thank you if anyone can answer this (with the obvious exception of its up to the GM lol)

Don't have the books in front of me, but if you can, in fact, both cast and maintain a spell innately, then I'd allow a player to maintain a spell innately after he spent personal Zeon to cast it. If the caster could have just as easily done both innately, it's not really a problem to mix them up.

Now, using the current English rules, can you cast a spell at one power level, but maintain it at a reduced power level? Can you do this in Core Exxet or Arcana Exxet? If so, can you maintain it *innately* at a reduced power level? That's a tougher problem. I'd probably allow all of this as well, since its not really game-breaking. Maybe a caster should have to re-cast in order to maintain a spell at a different power level, though.

I don't know.

1. You cannot cast a spell then maintain it at a lower level. However it can be decreased in power (with nemesis). This is because otherwise you could use Destroy Powers (as written in the base book), slowness, or other spell with a MR check to resist that takes effect and does not matter how strong it is after it starts, and only pay the minimum Zeon/round to let it last longer.

2. The reason this question is difficult is because it is not discussed in the rules that I know of. However I wold so no, on account of the fact that you can either cast an innate spell or a normal spell on a turn. Because these are two mutually exclusive ways to cast it, I would think that they would be mutually exclusive in terms of maintaining as well.

3. If it was allowed, you should have to cast it at a low enough level that you could have cast innately, because otherwise you could maintain extremely powerful spells innately (not to mention forever), without the huge Zeon drain. Obviously if you could not cast the spell innately you should not be able to maintain it innately, and as explained in the part 1, you can not decrease a spells power after being cast.