Since Fio is my favorite character, I decided to post her for my first posted deck online. What I like about her are her symbols, her ability, her hand size. The deck is simple. It runs on chaos and air, and for the most part, the deck plays itself. I still feel like I need a little more defense. What do you think?
FIO
ATTACKS :
4 Wicked Chew 5/3
4 Check Mate 6/2
ACTIONS:
3 Special Ops 2/4
4 Tag Along 5/4
ASSETS:
4 Olcadan's Mentorings 0/6
FOUNDATIONS:
4 Whereabouts Unknown 1/5 ( Soon to be Lord of the Makai to make the deck type 3)
4 Professional Soldiers 1/5
4 Military Combat Arts 1/5
4 La Superba 2/5
4 King of Fighters 2000 2/5
4 Natural Leader 3/5
4 ... the harder they fall 2/5
4 Make a Difference 3/4
4 Ikari Warrior 3/5
4 Chester's Backing 4/6
The deck is simple. Get momentum gain foundations in your staging. Get one whereabouts. Hopefully, you will have a Ikari Warrior in play or Special Ops in your hand. Use Fio's ability to put cards from the opponent's hand into their momentum during the E phase after playing Wicked Chew. I found that most opponents usually keep 3 to 4 cards in their hand. If they have one card in their hand, use Special Ops. If you have Ikari Warrior in play, put all of their card from their hand to their momentum, then use Ikari Warrior. After that, use the E on Wicked Chew. This should make your checks for the rest of the turn +6 to +8 if this attack deals damage. It will because they should have no cards in hand. Play Check Mate and use its E and loop Check Mate. As long as you can discard 2 momentum, the loop will continue. When you start running out of momentum, use Whereabouts to give you your momentum. Simply. So what do you think?