So here's my dilemma. I'm trying to promote more of a role-playing atmosphere to get my players to more fully invest in performing less as a generic boardgame and more getting to actually get into the spirit of M.o.M.
Has anyone ever experimented with any ideas along these lines, and if so, how did you go about doing it?
Thus far, I'm mostly trying to use the prologues of each adventure as a time to try and promote some interaction between the investigators. Any other ideas or advice will be greatly appreciated!
Thanks in advance as always!