Role Playing AND Board Gaming?? MADNESS!!!

By EarthmanJ, in Mansions of Madness

So here's my dilemma. I'm trying to promote more of a role-playing atmosphere to get my players to more fully invest in performing less as a generic boardgame and more getting to actually get into the spirit of M.o.M.

Has anyone ever experimented with any ideas along these lines, and if so, how did you go about doing it?

Thus far, I'm mostly trying to use the prologues of each adventure as a time to try and promote some interaction between the investigators. Any other ideas or advice will be greatly appreciated!

Thanks in advance as always!

One thing I have been considering is to read a short description of each room as they enter it for the first time, to give the players a more fleshed out idea of their surroundings.

encourage investigators to speak out in their characters persona, whenever an investigator does a good job of role-playing reward them with something a skill point, an extra move a hint at a clue. These sure to role-play well all the NPC and monsters that you are controlling, at extra sensory, elements to the story line, like the " the dark dank smell of rotting things permeated the dissent into the cellars"