Hh,
so, after a good round of sessions, coming up with tons of house rules and whatever you can think of. I have to say... not working. I really like a lot about the game, but overall it feels clunky and over engineered.
It somehow never got really fluid and engaging as 2nd. Maybe I am too old for change, haha. I was really excited about all the new ideas, but in practice… not for me/us. I do understand that other people might fall for it.
Our actions where driven by cards and counters, not imagination. That is bull you might say (and I agree), anyhow, the pure presentation of the game somehow supports that. I can't really grasp why. We even cut it to the bare minimum. I have to mention we are all very, very experienced players. 15+ years.
Also, say what you want. It feels less deadly and gritty. Yes, again, you might say that is bull... Anyhow, there was a different flair at our table and I can't really explain why. Maybe nostalgia?
I bought the core box, nurgle, korn and the dwarfen expansion. Maybe I will put those on Ebay. Anyhow, I do love the artwork and kudos the bold new direction. Good job, guys.
Farewell 3rd.
Best,
Malte
) in effort to a) reduce needed table space, b) reduce the "fidgiting" with piles of chits, c) reduce the amount of "tracking" going on and d) just generally make the game more manageable and intuitive while reducing the burden upon the GM. My players and I perceived that there was definately some unnecessary "fat" that could be trimmed to make the game work better *for us*.