Farewell 3rd

By Malte7, in Warhammer Fantasy Roleplay

Hh,

so, after a good round of sessions, coming up with tons of house rules and whatever you can think of. I have to say... not working. I really like a lot about the game, but overall it feels clunky and over engineered.

It somehow never got really fluid and engaging as 2nd. Maybe I am too old for change, haha. I was really excited about all the new ideas, but in practice… not for me/us. I do understand that other people might fall for it.

Our actions where driven by cards and counters, not imagination. That is bull you might say (and I agree), anyhow, the pure presentation of the game somehow supports that. I can't really grasp why. We even cut it to the bare minimum. I have to mention we are all very, very experienced players. 15+ years.

Also, say what you want. It feels less deadly and gritty. Yes, again, you might say that is bull... Anyhow, there was a different flair at our table and I can't really explain why. Maybe nostalgia?

I bought the core box, nurgle, korn and the dwarfen expansion. Maybe I will put those on Ebay. Anyhow, I do love the artwork and kudos the bold new direction. Good job, guys.

Farewell 3rd.


Best,
Malte

so are you going back to 2nd ed? having an RPG break or moving onto a non warhammer RPG?

Switching back to 2nd. That is the only system I know and honestly would like to play. Maybe, Call of Cuthulu.

It is always a pity to hear that. I am sorry you didn't like it. I have to say that I understand you, I have played through 1st and 2nd edtions with the same gang of friends and at the begining we had the same feelings. Fortunatelly, in our case, after some team work with my players and tons of house rules (but no less than in the second edition where I have a pdf of 57 pages of house rules!!!) we have addapted the new edition to our taste. It is dark, dangerous and paranoic wrold, and we love it.

Well, have fun on the second edition!

For me, all the stuff you are complaining about is a refreshing change. I've also been playing RPGs for a long time and was getting quite bored with all the systems we have been used to for all these years. This blows d20 out of the water ... I don't think I can ever go back to that.

Like I said... there is nothing "wrong" about 3rd. I think it is new, fresh and still Warhammer. It's just not supporting the way I and my group prefer to play.

Sorry to see you go, but if you need some 2E stuff I have some and would trade for your 3E stuff, namely Khorne and Dwarf expansions and maybe the new vaults. Keep on warhammering, jayhad

Hopefully wfrp will settle into a RP and fluff focused community that doesn't worry too much about version differences, much like the Cthulhu mythos rpg 'scene'. On that note there was a post at strike to stun for a system that might interest you

http://forum.strike-to-stun.net/viewtopic.php?p=62265#62265

We're playing vampire rome currently and I miss the components of 3rd edition a lot.

I totally understand why 3rd might not jive with some folks. As others have said though, our love of RPG gaming has been re-ignited by this edition. To borrow from a uniquely American bit of parlance, this is definitely the cadillac of RPGs, with all that implies.

I will definitely stick around! This is a nice community.

My group are calling daily to get me to have another game session....and it has become really hard to motivate the other GMs to have a go at their system.

So Warhammer 3rd ed rules here in Stockholm.

I think some of you are forcing the system to become something it is not meant to be. Relax. Give in. And enjoy! :)

Sorry to hear about your luck with the system.

Here in Chicago, this has become my group's new GAME OF CHOICE! We love the system, setting and and layout. Our only problem is the table real-estate. Outside of that, it's been an overhwelming success.

As a new player (just got the player's guide to start with, will branch out from there), what components are easist to disregard in favor of paper/sheet based tracking (like 'classical' RPGs). Is the large amount of space just due to the amounts of trackers/counters?

I was thinking of looking for some kind of way to put the action cards/talents into some kind of 'flip' system like a rolodex, either by getting larger card protectors and punching holes in them to stik in binder rings or something similiar.

bigity said:

As a new player (just got the player's guide to start with, will branch out from there), what components are easist to disregard in favor of paper/sheet based tracking (like 'classical' RPGs). Is the large amount of space just due to the amounts of trackers/counters?

I was thinking of looking for some kind of way to put the action cards/talents into some kind of 'flip' system like a rolodex, either by getting larger card protectors and punching holes in them to stik in binder rings or something similiar.

Honestly, I think the easiest way to handle the cards is to just leave them in a stack (or deck). You should only have them on the table when they are recharging. Rolodexes and binders are going to take up way more room than a stack of cards.

The table-space problem only really comes up when players lay out all their actions on the table (at least in my experience).

In ordder to save space, I have one suggestion. Download one of "gitzman's" character sheets, which all ready has the "Basic" Action Cards listed on the sheet. There's really no need for these to be cards. It helps the first session, but after that, they are just cumbersome to have. For a Wizards or Priest, I suggest running to Office Max and picking up something that resembles a Business Card Holder/Riser. that wat you can look at multiple cards right in front of you instead of haveing them spread out on the table.

Understandable and perfectly logical. You and your group should be playing the game that is the most enjoyable for *your* experience.

I've done some rather hefty "hacking apart" of 3rd Ed. (some significant enough to possibly be considered blasphemous by the community happy.gif) in effort to a) reduce needed table space, b) reduce the "fidgiting" with piles of chits, c) reduce the amount of "tracking" going on and d) just generally make the game more manageable and intuitive while reducing the burden upon the GM. My players and I perceived that there was definately some unnecessary "fat" that could be trimmed to make the game work better *for us*.

The result is a game that runs *almost* as smoothly now as most of the other RPGs we've experience with.

There are moments during my current campaign that I find myself pondering converting the PCs to 2nd Ed. and just calling it a day, but 3rd Ed. is actually gaining momentum with my players now and proving to work nicely.

I'll fully agree that 3E is fundamentally less "deadly". Actually, the reason my group decided to try our campaign under 3E rather than 2E was because one of my players prefers a slightly more "heroic" take on Fantasy and appreciates the reduced probability of characters being horribly maimed or utterly killed by a footpad's lucky dagger. I'm fine with 2E's approach but obviously I wanted to consider his preferences on the subject. Now, she's still no D&D (and thank goodness for that!) but I've also noticed that 3E characters are generally more capable and a bit more confident in surviving combat unscarred (for the most part). I do love 3E's mechanics for Fatigue, Stress, Disease, Insanity and Corruption though, even if I had to house-rule Fatigue and Stress to be less "fleeting" and more meaningful.

That's the core difference in the value that *I* perceive between 2E and 3E. 3E is good for appealing to players who want a bit more opportunities for "choice" while creating and who want a slightly more forgiving system of action-resolution and combat-consequences. 2E is best if you want that "raw" unapologetic aspect of Warhammer that can make it feel so very, pleasantly different from any other RPG out there.