Eight points for an initiate to acquire and train Invocation and Piety?

By Eradico Pravus, in WFRP Rules Questions

At character creation I choose Initiate of Sigmar. How many creation points must be spent to acquire (having access to checks) AND train (gaining the yellow die for my dice pool) Invocation and Piety?

From the Player's Guide, p. 37:

"...If he selects an advanced skill, his character acquires the
skill, but it is not yet trained. Remember, acquiring an advanced
skill allows a character to attempt checks based on that skill as if
it were a basic skill. The player writes the advanced skill in the ap-
propriate section of the character sheet.

If he has access to an advanced skill (from his race, career, or other
source) a beginning character may acquire an advanced skill as one
of his skill training options, then train the just-acquired advanced
skill if he still has any skill training options remaining. This allows
a newly created character to have one rank of skill training in an
advanced skill (at the "cost" of two skill training opportunities)."

From the above quote is seems that it costs two points to acquire and train an advanced skill, therefore it would cost four points TOTAL to acquire and train BOTH advanced skills.

But that phrase "at the 'cost' of two skill training opportunities seems a little quirky. Does that mean training an advanced skill (gaining the yellow die) costs TWO points?

The "Non-Career Advances" section on p. 45 of the Player's Guide lists advance costs outside one's given career as follows:


"ª 2 Advances: Train a basic skill outside the character’s current career
ª 2 Advances: Acquire a talent outside the character’s current career
ª 4 Advances: Acquire an advanced skill outside the character’s current
career
ª 4 Advances: Train an advanced skill outside the character’s current
career. Note, the advanced skill must be acquired first."

Halving the above costs for advances *within* one's career seems to indicate that it would cost two points to acquire AND two points to train an advance skill. For my initiate the total cost is then eight to acquire and train Invocation and Piety.

Can anyone help explain the (apparent) discrepancies between the two rule sections I've quoted above. Are they contradictory?

Has everyone here been spending four creation points to acquire and train say, Education, when creating characters?

Thanks in advance for your input!

Oh good grief... Clarification was in the errata:

"SKILLS: ADVANCED SKILL CLARIFICATION

Accessing an advanced skill is a two-step process. A character can-
not attempt an advanced skill until he acquires the skill. Acquiring
an advanced skill is the first step in the process, at the cost of one

Skill Advance. Once an advanced skill has been acquired, a char-
acter can attempt checks based on that skill, just as if it were a basic
skill on his list of basic skills.

Once an advanced skill has been acquired, the character now has
the option to train the skill, as he would any of the basic skills avail-
able to him. Training the advanced skill would be the second step
in the process, and costs one Skill Advance. "

Guess I really like having conversations with myself on these forums. sonrojado.gif

So lets hear more about this Disciple? Are you going with Khorne or some other dark god secretly behind Sigmar's back? ;)

jh

Hmm... Maybe a Disciple of Slaanesh? The benefit package looks pretty good!

Eradico Pravus said:

At character creation I choose Initiate of Sigmar. How many creation points must be spent to acquire (having access to checks) AND train (gaining the yellow die for my dice pool) Invocation and Piety?

From the Player's Guide, p. 37:

"...If he selects an advanced skill, his character acquires the
skill, but it is not yet trained. Remember, acquiring an advanced
skill allows a character to attempt checks based on that skill as if
it were a basic skill. The player writes the advanced skill in the ap-
propriate section of the character sheet.

If he has access to an advanced skill (from his race, career, or other
source) a beginning character may acquire an advanced skill as one
of his skill training options, then train the just-acquired advanced
skill if he still has any skill training options remaining. This allows
a newly created character to have one rank of skill training in an
advanced skill (at the "cost" of two skill training opportunities)."

From the above quote is seems that it costs two points to acquire and train an advanced skill, therefore it would cost four points TOTAL to acquire and train BOTH advanced skills.

But that phrase "at the 'cost' of two skill training opportunities seems a little quirky. Does that mean training an advanced skill (gaining the yellow die) costs TWO points?

The "Non-Career Advances" section on p. 45 of the Player's Guide lists advance costs outside one's given career as follows:


"ª 2 Advances: Train a basic skill outside the character’s current career
ª 2 Advances: Acquire a talent outside the character’s current career
ª 4 Advances: Acquire an advanced skill outside the character’s current
career
ª 4 Advances: Train an advanced skill outside the character’s current
career. Note, the advanced skill must be acquired first."

Halving the above costs for advances *within* one's career seems to indicate that it would cost two points to acquire AND two points to train an advance skill. For my initiate the total cost is then eight to acquire and train Invocation and Piety.

Can anyone help explain the (apparent) discrepancies between the two rule sections I've quoted above. Are they contradictory?

Has everyone here been spending four creation points to acquire and train say, Education, when creating characters?

Thanks in advance for your input!

In the Player Guide, at the character creation page, there's some texte about what initiates (and magic apprentices) have got for free at creation... Those advanced skills are opened (piety and I don't remember the others...) for free and they get free actions cards : minor blessing, curry favor, and minor ward.