This is really for Dark Heresy as I am doing a conversion of the Black Crusade system but I decided it would be best to put this here in case anyone wanted to use it. Some of the names are placeholders and some of the powers need tweaking to finish them off but I think it should be useable. Please tell me if you think any of the powers need changing as Im sure its not perfect (I did most of the work at 3am). I'll also explain my reasoning for anything if you want to know.
Pyromancy
Pyromancy is the art of creating and controlling fire, as such Pyromancy is known as the most limited of the Psychic Disciplines its uses being mostly on the battlefield. Students of this discipline are known as pyromancers or pyrokinetics and are capable of incinerating entire squads of infantry with a thought. Because of their tendency to revel in the fires they create many who have seen them take to calling them Pyromaniacs although never to their face.
Call Flames
Prerequisites: None
Value:100xp
Action: Half Action
Focus Power: Routine (+20) Willpower Test
Range: Self
Sustained: Free Action
Subtype: Concentration
Description: You call flames into your hands, in order to use this power you must not be holding anything in your hands and you cannot pick anything up while it is in effect. Your unarmed attacks do extra damage equal to 1 x psy rating. Your attacks also have the Flame quality and do energy damage. You can use this power to set flammable objects on fire.
Fire Bolt
Prerequisites: Call Flames
Value: 250xp
Action: Full Action
Focus Power: Challenging (+0) Willpower Test
Range: 20m x psy rating
Sustained: No
Subtype: Concentration, Attack
Description: This power is a Psychic Storm that deals 1d10+5 Impact Damage with a Pen of 0 the flaming quality.
Fire Storm
Prerequisites: Call Flames, Fire Bolt
Value: 200xp
Action: Half Action
Focus Power: Difficult(-10) Willpower Test
Range: 10m x psy rating
Sustained: No
Subtype: Concentration, Attack
Description: This power is a Psychic Blast with a radius of 1m x Psy Rating. Anyone caught within the area of effect suffers 1d10+5 damage +1 per point of psy rating, with a Pen of 0 and the Flaming quality.
Inferno
Prerequisites: Call Flames
Value: 100xp
Action: Half Action
Focus Power: Ordinary(+10) Willpower Test
Range: Self
Sustained: Half Action
Subtype: Concentration
Description: With this power the psyker can chose to increase the area of a fire by by 2m2 per psy rating or its height by 1m per psy (or any combination of the two) rating assuming that there is combustible materials that can burn. For example a psyker with an effective psy rating of 5 could chose to make a fire 2m taller and cover 6m2 more of the ground. In addition all fires burn hotter and as such people increase the Damage people who are on fire take by your psy rating.
Wall of Fire
Prerequisites: Call Flames, Inferno
Value: 150xp
Action: Full Action
Focus Power: Difficult(-10) Willpower Test
Range: 5m x psy rating
Sustained: Free Action
Subtype: Concentration, Attack
Description: You create a wall of fire that is a straight line 2x psy rating long or a circle with a psy rating radius centered on a point of your chosing, the wall of fire is 1m thick and up to 3m high. The Wall of Fire causes 1d10+5 damage +1 per psy rating with the Flaming quality. Anyone on top of of wall when activated may attempt to dodge to avoid getting hit by the flames. Anyone wanting to pass through must take a -20 Willpower test, passing through the fire automatically causes damage.
Douse Flames
Prerequisites: Call Flames
Value: 100xp
Action: Half Action
Focus Power: Challenging (+0) Willpower Test
Range: 10m x psy rating
Sustained: No
Subtype: Concentration
Description: The psyker causes the fire shoot towards himself in a whirling vortex and fills him with unnatural vigour. The Psyker reduces the height of the flames of a fire by a number of meters up to his psy rating and reduces his fatigue by the same amount, not he cannot reduce his fatigue by more than the height of the flames at the start of the fire. Should the height of the flames be reduced to 0m the fire is put out. This power can only affect one fire at a time. For fires that cover a large area the GM should increase the difficulty of the Focus Power test. Alternatively this power can also be used to put out a number of people on fire equal to the characters psy rating although he does not regain fatigue from this.
Flame Immunity
Prerequisites: Call Flames, Douse Flames
Value: 200xp
Action: Half Action
Focus Power: Hard (-20) Willpower Test
Range: Self
Sustained: Free Action
Subtype: Concentration
Description: The psyker cannot be set on harmed by being on on fire and can walk into a fire without suffering any damage, he will however begin to suffer from suffocation if his oxygen supply is limited. The psyker reduces the amount of Damage from Flame, Plasma and Melta Weapons before toughness by 5x psy rating. He also reduces the amount of Damage suffered from Las Weapons before toughness by 2x psy rating.
Kaihlik