Imperial home world & Cleric Class

By Velvetears, in Dark Heresy Rules Questions

Had a new player join our group tonight, and something i've seen Somewhere on this site cropped up.

They've chosen to play an Imperial homeworld Cleric.

The question arose when they found that some skills were replicated in the class, which is to say Literacy and Common Lore: Imperial Creed.

As i'm not the Ref in the group i chose to say nothing, but i'm just wondering (as i've not got the Errata to hand right now) what the official ruling is on such repeated skills.

I Think it was mentioned in a previous similar thread (which i cant find atm) that they treat any repeat skills as the +10 bonus, but is this the Official rule, or is it covered in the Errata some where..

Any ideas folks?

My understanding of the issue has always been that the skill-familiarity granted by the homeworld was there primarily to benefit characters who take careers that don't grant the skills at all (or do so at a very late stage), and that they were subsumed by the full training granted by the career. The blurb in the core book talks about skill training being granted twice, and the homeworld familiarity doesn't grant trained status, just the ability to take a stab at using them.

Using Literacy as an example, everyone from an Imperial world can probably read/write their own name and basic signage/documents (as long as they're written very simply in clearly-legible characters). So you have guardsmen who can actually decipher their own dogtags, unlike many of their peers. But clerics all across the Imperium are given equivalent literacy training, and those from an Imperial world just have a bit of a head-start on their fellow neophytes.

Yep, the homeworld doesn't grant them literacy, it just allows for any imperial world PC to be able to read and write at a basic level unlike a feral world PC. I see no reason to grant any special bonus here.