Cyber-Matiff Handler and Black Crusade

By Nigh7gaun7, in Dark Heresy Rules Questions

I was reading through the Cyber-Mastiff Handler talents and traits in the Book of Judgement, and I noticed that it supposedly gets Basic Weapon Training - Pistol. Now, correct me if I'm wrong, but I thought you bought Pistol Training for Las, SP, or Primitive, and that was it. If this is the case, what is he supposed to get in place of "Basic Weapon Training - Pistol"?

Also, I was reading through Black Crusade, and the Skill Changes table is great, and i want to integrate it into Dark heresy. However, that does cause a little bit of a problem for the character progression. Say I have a character who wants to learn shadowing, and later concealment, in Dark Heresy. Now in BC, those are both part of Stealth. When should it become available, and how much should it cost?

As an aisde I really hope FFG makes DH 2.0

As for your first question, I'm pretty confident it's a typo in the advancement scheme. I sent a rules question off to FFG, but they haven't replied yet.

And yeah, I agree, a second edition of Dark Heresy would be great. It's a wonderful system but it's clearly showing its age. I also think it'd be good if they followed a model similar to World of Darkness, i.e. there's one core book for the system (so like, a Warhammer 40,000 RPG corebook) and the various games like Rogue Trader, Dark Heresy and stuff are splatbooks. Helps keep things more unified for crossovers and the like.

Yeah, i think that there should absolutely be a unified core rulebook that would fit everything, and then have additional books for the various "lines". Much like the HERO system with its core book and expansions.

PS, take a hint from HERO and release a Combat manual.

As for Mastiff Handler, no idea.

As for porting BC Skills, I'd personally put the new, condensed Skills on those Ranks where the old Career first gains a new level of any Skill that becomes a part of the new one.

So, if you have:

Rank 1: Concealment

Rank 2: Silent Move

Rank 3: Concealment +10

You put Stealth at Rank 1 and Stealth +10 at Rank 3.

I'd strongly advise to up the experience cost of the new Skills, though. DH is already insanely cheap compared to other 40k systems, advancement for advancement.

Morangias said:

As for porting BC Skills, I'd personally put the new, condensed Skills on those Ranks where the old Career first gains a new level of any Skill that becomes a part of the new one.

So, if you have:

Rank 1: Concealment

Rank 2: Silent Move

Rank 3: Concealment +10

You put Stealth at Rank 1 and Stealth +10 at Rank 3.

I'd strongly advise to up the experience cost of the new Skills, though. DH is already insanely cheap compared to other 40k systems, advancement for advancement.

That's more or less what I was planning to do for availability. But costing is a bit trickier. i don't want to make it cost more than the original skills, but if you make it as much as the original skills then that might discourage people from putting 200 or 300 points into one skill like that.

Regarding the pricing, one idea is to add the cost of all Skills that get rolled into the new one. I.e., if you have:

Shadowing for 200 xp

Concealment for 100 xp

Silent Move for 100 xp

Stealth would cost 400 exp.

This way, the character pays as much for the new Skill as he would have paid for all it's components under the old system. The downside being, some characters will benefit from it more, if they only had a small portion of component Skills in their Career tables.

Another option would be to average the costs of all components for each rank of Skill and multiply that average by two, rounding up to the nearest multiple of either 50 or 100.