I was originally going to post this as a reply to another thread but then it occured to me that so many threads exhibit what I am about to talk about that it would be unfair to single out a specific thread and it makes more sense to address this to the entire forum.
My complaint is that, simply put, your experience of playing Arkham Horror is just that; your experience. It is not fact.
And if you do not like a certain thing about this game, that is your opinion. And it is rather self-centered to argue that it needs to change to suit what you think it should be. If you think a certain Investigator is too powerful then either don't use that Investigator or house-rule them to your specifics. Asking for an official change to address your concerns is absurd.
If you think that Joe Diamond with a Shotgun and 12 Clue Tokens against an Ancient One is too powerful, then simply don't let that combo happen in your game. Why on earth do you think this game needs a rules change to hurt it? Other players might not be as good as you and might need the help of that particular combo, who are you to demand that gets taken away from them? If Joe Diamond with a Shotgun is too powerful for you, don't use him. Use Jim Culver with Brass Knuckles instead, then try telling us that 12 Clue Tokens are too powerful.
If you think that the game should be played through a role-playing angle then great, go for it. But don't insist that the entire game should reflect that. If you think that the game should NOT be played through a role-playing angle then great, don't go for it. But don't insist that the entire game should reflect that.
Due to its size, due to its scope, Arkham Horror has the potential to be many things to many gamers. Why try and restrict that?
The game isn't competitive, it doesn't need to be precisely balanced for all players. The inequalities are what makes the game so open for all, if you let it be. If you start arguing that one Investigator is too powerful compared to the others, well where does it end? Who decides where we stop tinkering with the difference between Patrice Hathaway and Vincent Lee? If we make official changes to crush Patrice Hathaway's special text, why not then argue that her starting items are imbalanced compared to Vincent Lee's? After all, they're different. Patrice starts with 2 Unique Items whereas Vincent Lee starts with none and doesn't even have the Speed to get to the Curiositie Shoppe on the first turn. How far do we take the "arguing for equality" between Investigators until we get to the point of addressing THAT particular imbalance?
The differences between Investigators are the same as the differences between players. Some of them are really good, some of them are ok, some of them aren't great at all. Why is that a bad thing?
But it doesn't just stop at Investigators, it's the rules too. Arguing that rules need to change in order to maintain balance is equally absurd. If you think a certain rule makes the game too easy, I can guarantee you that there is someone else who doesn't. Why should the game be modified to fit your wishes and not theirs?
I for one like the fact that, as the printed rules stand, if Roland Banks wins his Personal Story then he can't lose to Nyarlathotep. It makes up for the fact that Amanda Sharpe could be devoured before the end of the first turn through no fault of the players. Or that one hit of bad luck means that Harvey Walters could fail his mission and never be able to seal a location again. Or that Silas is devoured regardless of the outcome of his Personal Story. How about trying to pass George Barnaby's Personal Story when Abhoth is the Ancient One?
Again, it comes down to the fact that some combinations are indeed very advantageous for the Investigators but there are also some that are very painful. What does it matter either way if other players exploit the advantageous combos? You don't have to. Why try to impose your vision of how the game should be played on other people? Let them enjoy themselves playing the game the way they want and you enjoy the game the way you want.
I have a friend who loves the a particular computer game in which you level up and find new more powerful weapons along the way that are powerful enough that they have minimum level requirements. He loves this game so much that in fact he has completed an entire playthrough only using weapons that are so weak that they don't have a minimum level requirement. He hasn't once called for the abolition of the more powerful weapons for other players, he's just decided not to use them because they remove the challenge for him nowadays.
I reckon a lot of players on this forum could learn from his example.

