I've yet to actually be able to play a game of WFRP (something always seems to come up preventing it), but I do think about the game a good deal and read the forums in order to try and solidify the rules in my mind so that when we do play the game goes smoothly.
With that in mind, there is one sort of rule that keeps evading me. I understand Rally Steps to be sort of similar to D&D 4e's short rest system (not exactly, of course, but close). But I don't really understand the timing of them. They're described in in-characters terms as a moment where the characters take a moment to reorient themselves to new modes of action. The one example is when the heroes charge through an enemy's stronghold, and then they finally get to the big bad himself, they take a Rally Step because it might be time for talking rather than fighting, so they re-orient themselves to a new set of tactics.
But I've seen other examples like in the Lure of Power supplement where they say that at a social function a dwarf loses his temper, draws steel and completes an action, then there's a Rally Step and the fighting begins.
I'm just sort of mystified. Is there any hard-and-fast rules as to when a Rally Step happens? If not, when do you guys tend to use them?