1. How do achievement points and objective points work? It seems like they're just something to help the DM keep track of how far along the players are, but then you get feats and equipment that say "+50 Achievement Points when exploring!" Does that mean the plot just progresses faster for them, or are there concrete bonuses players get for accumulating achievement points?
2. There's a pair of techpriest ability (Luminen Charge and Electrical Succor?) that appear to allow for an infinite loop. One of them lets him use his bodily energy to charge a battery, and he only becomes fatigued if he fails a check. Another lets him absorb electricity and make a check to remove his fatigue, with more fatigue removed based on his success. I realize that as GM I can just kick the player in the shins if he tries this, but I'd like to see if the loop is even valid because I'm a rules lawyer at heart.
3. Are careers and ranks a prereq for talents/skills? I still don't completely understand the class system, but it looks like the primary benefit of ranking up is access to new talents/skills. I'm just a little confused because I haven't seen "Must be a Rank 5 Explorator" written on any of the talents.
4. Do ships explicitly *need* a Cargo Bay to hold cargo? I don't see any rules regarding how much they can carry, and the cargo bays themselves just say they grant bonus progress on Trade missions. If my party wants to fill their ship with elephants, how do I know how many elephants they can carry? (NOTE: this hasn't come up ingame and probably won't)