Piercing the Siegfried Line

By The Hungarian, in Tide of Iron

Made it to the final campaign scenario after receiving a fairly regular and comprehensive kicking from the yanks.

The final scenario uses a much needed supply depot via the op cards but I cant see where the actual hex overlay goes on the board. Can the germans choose where this is set up? I think they should.

Also if it gets attacked what is the procedure? Its only got 1 cover so its not as substantial as a regular building therefore I think the attacking dice used should be the ones for attacking infantry. Any Ideas? and what happens when it gets hit? its full of ammo. Ka boom!

For anyone who hasn't played the 29th campaign yet, be prepared as the german to sit back and watch the yank player have lots of fun while you get a good kicking. It gets more fun with the St. Lo scenario cause its the first one that gives the germans a real chance of fighting back. However the campaign system as a whole is well constructed in the sense that no matter how impossible a german win appears to be in each scenario, there is still the 'sub mission' of taking out as many of the 29th as possible.

Also. finally, I've realized that the german tanks have to 'lurk' in the face of overwhelming american armour. Sounds obvious I know but its easy to think a panther is almost invincible with its thick armour. My style of play is aggressive which doesn't transpose well to digging in and holding on. I'd recommend the Tank Buster deck most of the time for the germans - lots of fun options.

I'd like to see a campaign following a german unit through various engagements.

We're not yet at the Siegfried Line, but a few comments:

I looked over the setup and also cannot find the supply depot on the map. There's no mention of this in the FAQ, have you asked FFG on this topic yet?

Attacking the supply depot? Just a regular attack on a cover 1 terrain, against whatever unit is inside. I see your point with the Kaboom, but I guess you'd have to houserule that gui%C3%B1o.gif

I fight as the Germans in this campaign, and have won Bloody Omaha. This is very much winnable for the Allied of course, but a few flaws put them in a desperate situation, and there was also a few rules questions not yet been cleared (squad in bunker cannot be suppressive attacked; but what about cards allowing you to put a pinned marker on a squad, is that allowed if it's in a bunker? No FFG answer yet). I'd probably lost this otherwise, esp. if the Allied had effectively combined the Flamethrower squads on the first turn to take out the leftmost bunker (from german POV) instead of messing around with smoke and such. So I took out the Flamethrowers on my first action turn with the bunkers. The bunkers are killers, w/o the Flamethrowers nearly impossible to break, if you're not lucky on the assault. And that needs to be prepared...

Now we're half through the Bocage (starting round 5) and I have mixed feelings. CP-1-hex still well defended by 3 squads, I want to keep it at least until the Reinforcement deck is exhausted, afterwards I'll fall into the Allied back. This hex they have threatened, but not attacked yet, and now turned to the buildings with the hospital where I built up my defense. Weather now is heavy rain, I'm not sure if this is good or bad for me. It's a slow down for the Americans, but they can use this to prepare and setup for better weather and strike hard. It gives me breath though to call in more troops for at least two turns. I worry about their tanks and the squads I have in buildings. Guess I have to hold the woods at any cost... The lurking I do with my one Jagdpanzer, well, he can't to anything else there anyway b/c of the hedgerows he can't enter... So far I have been pretty defensive, taking out a squad and some figures here and there, but loosing some too... Mortars are nearly useless, if something's in LoS of something else it's pretty much dead, so no LoS for ballistic fire by any fresh friendly unit... Maybe once it'll come to closer combat they'll come to better use. Oh, and I used the Tank Buster here too, so far no card bought, but I will soon, concentrated on reinforcements so far.

Next week I'll see how it comes out.

We ended up allowing the German player to choose his site for the supply depot which seems fair. It was never attacked so we didn't have to resolve any KaBoom issues.

As far as 'Bocage' goes, I made some initial errors of judgement which relied more on lucky dice than sound tactics.

Heavy rain and thunderstorm ruined me at the end. By this time all the buildings on map 30b were rammed with infantry and Shermans were cruising down that long clear run between 25b and 30b. Ordinarily a squad adjacent to a tank have pretty good odds of causing damage, particularly with combined fire and MG's, but the Heavy Rain card makes all close range infantry attacks count as long range. Game over.

I feel this should only apply to infantry on infantry NOT infantry on vehicle. Tanks can shoot back with no penalty at all. I would think the tanks have just as many visibility problems spotting dispersed infantry, and at least the infantry should be able to hear the tank.

Anyway I tried to argue this with my opponent, but he was far too drunk on kicking my ass all through france to even contemplate it.

I've got a hint for Siegfried, well more a note of caution. The buildings on 29b are an obvious point where the US player brings in the 29th under cover. I thought I'd load the 1cp house on 1a with infantry and MG's, then run them over to the nearest houses on 29b to secure the area or at least make em pay for any advances.

It didn't work.

The Americans move around so quickly with their trucks. The buildings on the opposite side of the street were loaded with yanks in no time. Op fire was useless and US combined fire decimated the Germans quite quickly. I was hoping to hold off long enough to get troops out of barracks and refit them with MG's, which I did sort of achieve to slow the US advance but I paid the price.

I SHOULD HAVE just rammed all buildings in 1a with MG's and sat back on Op fire. In fact thats all the germans should really do for the entire campaign as I'm sure you know.

Anyway for the record I lost every game. US 12 - GERMANY 0.

Ouch...

Thanks for hint on Siegfried, I think I'll do exactly that... OpFire and hope for the best, expecting the worst preocupado.gif