FAQ - Getting pretty dusty

By BanthaFodder, in Talisman

This has been covered before but the FAQ is getting pretty old now, it has not been updated since Dungeon and Reaper

That means Frostmarch, Highlands, Sacred Pool and Dragons all have no FAQ.

As well as the other questions that were not really answered in the first one.

So - FFG - pull your finger out !

As a person who repeats himself to death, I take this opportunity to talk about this FAQ issue again.

Currently FFG isn't releasing FAQs at the usual rate, more often players don't receive FAQs at all, except a small sheet with erratas and clarifications issued shortly after publication. Appartently they don't have resources to invest on such a development. But I bet that many fans are not going to tolerate this indefinitely. There are many players that come to these forums, asking the same questions again and again. The habitueés of the forum are very helpful and try to answer to their doubts and point out long lost threads where so-called official answers were given. They're not paid for this and probably they like thinking and answering, but after years some Q&A are stale. Just to make an example, I'm tired of explaining the "Special Followers" rule to people who legitimately ask for clarification.

This goes for Talisman but touches other products, where a FAQ was issued but with shady explainations. There are situations were groups of Fans did an incredible work to provide FFG with a list and just answers to give, or better, a list of possible answers to choose from (Descent). Nothing happened. This means there's no time, will and purpose in supporting games from this perspective. New products are always better than fixing actual products.

If someone on this forum states that he remembers every question and answer that was given so far and is relevant to the gameplay, I suggest he gets a better use for such a big and organized storage as his/her brain is. Mine has forgotten most things and I do not care too much for "official rules" now. I think that when players do not care about the rules, they don't care about the game developers too. I might not be interested in their creations as much as in the past.

I agree that we need a updated faq.

I have at least a lot of questions/answers from the past written on paper.

Sadly, all the answers (words) i got in the email from John Goodenough are lost. i can't copy it anymore..

we could make a faq for ourselves on this forum, but it takes a lot of work.

Rules forum is nice, but many questions are repeated, and many answers get lost there, so that the fans can't find it anymore

Luckily, there are some members here who have follow the rules from the beginning, and are helping the new members on this forum.

And again, not a great audience for this thread and topic.

People of the forum, old members are not here to answer your questions, especially if you want FFG official word. We answer just for passion and interest in this game.

FFG should have updated the FAQ at least once a year, but I'm afraid they're not doing it because I and other people take care of the questions for free. Or because they have better things to do, like developing new games and expansions, which is good to me until they don't sell overpriced stuff that needs constant reworking and house rules.

I reallly hoped that FFG will support Talisman as they did with other succesful games from their excellent product line, but it was not the case. It was supported like Runebound; but the BIG difference is that Runebound has a simple and solid core rule system and that card interaction does not exist, except for some rare cases. Talisman is a game of card interaction and needs a lot of support, a lot of Q&As.

As a protest for 2 1/2 years without a FAQ update, I'm not going to answer any more questions here (and stop asking, of course). I encourage others to do the same and let the players ask FFG instead, as it should be. Perhaps if teased directly, they'll get more sensible to this thematic.

I agree on this and will support the Crusade. I'm a little tired of this behavior that many companies, boardgame related and not, adopt when they become more popular. They leave their current stuff to the dust and move all efforts to new release that bring tangible results, like money.

I love what FFG does. Love the material quality and design of most of their games. Love the artwork. But **** when it comes to rules, it's clearly not their strong points. I'd love to see the kind of attention they put on artwork and material be put on QA and errors finding before release.

I still love what they do but i'm now a bit longer before buying. I'm done buying Warhammer Invasion kind of games with probably the baddest rulebook in the history of the hobby.

Please, for the love of your fans and customers, stand up and improve on this point!

Peace and love!

The_Warlock said:

As a protest for 2 1/2 years without a FAQ update, I'm not going to answer any more questions here (and stop asking, of course). I encourage others to do the same and let the players ask FFG instead, as it should be. Perhaps if teased directly, they'll get more sensible to this thematic.

Can You protest a little longer and demand creating a Timescape expansion? gran_risa.gif You are good in this stuff lengua.gif

Anyway, Talisman FAQ MKII

timescape was perhaps the worst 2nd ed. expansion ever. who wants to use a bolter on a dragon?

wait for it....

Timescape was the best expansion ever.

1. It never had any cards on its spaces, so everytime You were able to draw a new ones (new challenge).

2. It was very dangerous, but the rewards also were great (Anti-Grav platform, Omnipotent Being, Warp Belt, Chameleon Suit, Battle Armour). Some of its strong Enemy cards still are memorable (Behemoth, Space Vampire ("Fight this awesome foe!" gui%C3%B1o.gif ), Orks (This card can kill in the very first turn!), Sun Worm).

3. You never knew where You are going to move. You were moved forward just by Your own fate. Want or not, You must move to Rad Zone.

4. It was a very quick expansion, You were able to complete it in few turns. In either with some strong points and/or cards, or with 1 life remaining.

5. It had great artwork.

6. Astropath with Fate would be the most overpowered Character in the Talisman (with exception: 2nd Ed. Seer).

===

To be honest Timescape basically was the only one expansion I and my players tried to go to as soon as possible. Of course I have all the 2nd ed. expansions, but only Timescape was worth playing.

I,too, own all the 2E expansions,and I hope never to see Timescape released again.Getting back to the original topic, I would like to see a new FAQ;it's long overdue.

New FAQ released for Talisman...

That is called an "in our faces" punch pwahahahah!

Thanks FFG!

Well, it seems like every time I protest, I get what I want. A punch in the face of protesters, something like that, or just what was long overdue.

I don't like to protest too much, but sometimes I can't resist. I protested for months of no-information about the last, delayed expansion; but I've always insisted on FAQ for years. This update isn't exactly what I wanted, but at least it contains some of the most important Q&As that were given in the forums.

The first part, which is a kind of "rules compendium", discusses and clarifies general gameplay issues. This is well done, even though it contains some surprises like the Cave Troll that causes a stand-off when encountered together with other Enemies and actually "saves" other Enemies. This was not how I've played so far and can't remember this rule before.

The second part is the FAQ 1.0 plus some additions. I'm not satisfied by this; it contains some useful clarifications (especially the Precipice in Highland section), but many of these FAQs are clearly fillers. There were other crucial points to be treated and they are not touched by any FAQ 1.1 entry. Just think of Hydra Spell and Valkyrie's Special Ability!

I went through the new FAQ to see what's been added and this is the result (numbers are the new FAQ entries per subject):

BASE SET

Board Spaces

Crown of Command (4)

Desert (1)

Characters

Sorceress (2)

Adventure Cards

Orb of Knowledge (1) (but the Prophetess Q2 mistake was not amended!)

Raft (2)

Spell Cards

No changes

THE REAPER

Characters

No changes

Adventure Cards

Academy (1)

Leper (1)

Spell Cards

Reflection (1)

THE DUNGEON

Characters

Gladiator (-1) (now Gladiator can't train non-actual Followers)

Treasure Cards

Bag of Holding (1)

The Frostmarch, Highland, Sacred Pool and Dragon sections are new, but they're also very small.

Not as much as I hoped for. I suppose we must live with this stuff for the next 2,5 years, possibly until the end of the Talisman product line.

This is our ruling on the Grim Reaper!

Q6: Can the Grim Reaper enter the Dungeon or Highland?

A: Yes. The Grim Reaper may enter and leave the Dungeon or Highland Region according to the normal rules for a character entering and leaving the Dungeon or Highland, but with the following exception: Whenever the Grim Reaper reaches the Treasure Chamber space, he must immediately move to any space listed on the Treasure Chamber chart (except the Inner Region) and end his movement in that space. The player who moved the Grim Reaper chooses which space he is moved to. The Grim Reaper leaves the Highland in exactly the same way as a character.

Elliott.

Personally I am very happy reading this:

Simultaneous Effects
If two or more abilities or effects are triggered at the same
time, the player who is currently taking his turn decides the
order to resolve them in.

Nemomon said:

Personally I am very happy reading this:

Simultaneous Effects
If two or more abilities or effects are triggered at the same
time, the player who is currently taking his turn decides the
order to resolve them in.

I'm not. There's not enough clarification about spellcasting in the FAQ 1.1 and this statement allows the player who's taking his turn to decide the order to resolve effects, including Spells.

This is not correct. Spells are resolved in the order they're played and you can't play a Spell that vanifies an already played Spell, except for Counterspell/Reflection. With this rule, player A attacks player B, player B plays Marked for Glory, player A plays Freeze and decides that Freeze is resolved first. Then how can you play Marked for Glory, which is related to a roll, when you don't roll a die anymore?

Anyway, there's no instruction about Spell timing there.

The_Warlock said:

Nemomon said:

Personally I am very happy reading this:

Simultaneous Effects
If two or more abilities or effects are triggered at the same
time, the player who is currently taking his turn decides the
order to resolve them in.

I'm not. There's not enough clarification about spellcasting in the FAQ 1.1 and this statement allows the player who's taking his turn to decide the order to resolve effects, including Spells.

This is not correct. Spells are resolved in the order they're played and you can't play a Spell that vanifies an already played Spell, except for Counterspell/Reflection. With this rule, player A attacks player B, player B plays Marked for Glory, player A plays Freeze and decides that Freeze is resolved first. Then how can you play Marked for Glory, which is related to a roll, when you don't roll a die anymore?

Anyway, there's no instruction about Spell timing there.

With Your example I would say that Freeze has the priority. Character may cast it at the beginning of the batte /combat , while Marked for Glory in the middle of battle/combat before the attack roll is made.

While I agree that adding some rules about Spell casting would be great, I even would be more happy seeing that Spells or generally effects are going to stack and are resolved via LIFO, not FIFO, I think this rule we got is great too. Mostly because it solves the problem of stacking multiple "use as required" effects, such as Rod of Ruin + Mercenary + Enrich.

===

Also look at another situation. For example there is a Character with Craft 6 and two Spells, and with Mystic Dragon and Book of Lore. Both of them are:

At the start of your turn,
you may gain 1 Spell,
if your Craft allows.

Technically he should get only 1 Spell, right? But with this rule above, he may take the first Spell, cast a " cast as required " or " cast at the start of your turn " Spell, and then take the second Spell. With the rule above we have the proof WHY he can do that.

"Gladiator (-1) (now Gladiator can't train non-actual Followers)"

Hmmm, no the Gladiator can train non-actual Followers: But the Gladiator has to have a ability to allow him to take a non-actual Follower as a Follower. What the Gladiator cant do is used a effect to steal or take a non-actual Follower from another character who has an ability to make a non-actual Follower into a Follower then of course train that non-actual Follower once he has it.

Does that make sense?

Whats the "Orb of Knowledge (1) (but the Prophetess Q2 mistake was not amended)" about? seems straight forward to me?

Alos "Simultaneous Effects" are not spells Yes spells have effects but they have their own rules on when they are resovled, "Simultaneous Effects" are thus all abilities or effects that are triggered at the same time other than spells. Thus why there was on FAQ update on spell order.

The strange thing I have found in these new FAQ is the Dragon Tower Q1 - The Minstrel as far as I know is the only character that has a special ability that effects "enemy dragons" so he CAN use it against enemy dragons in the dragon tower? but all the other poor normal "dragon" special ability characters (like the funky new ones :) ) Can't effect enemy dragons in the drgon tower? Bummer :( .

Mind you I think there are a few cards with the "enemy dragons" rule.

Nemomon said:

With Your example I would say that Freeze has the priority. Character may cast it at the beginning of the batte /combat , while Marked for Glory in the middle of battle/combat before the attack roll is made.

While I agree that adding some rules about Spell casting would be great, I even would be more happy seeing that Spells or generally effects are going to stack and are resolved via LIFO, not FIFO, I think this rule we got is great too. Mostly because it solves the problem of stacking multiple "use as required" effects, such as Rod of Ruin + Mercenary + Enrich.

You're applying the LIFO rule in giving your answer. Freeze should be cast first to have the priority; if cast after seeing that Marked for Glory is cast, then it is not beginning of combat but already the middle of combat. My logic is not 100% FIFO, but if I cast a Spell before rolling the die, we are rolling the dice, not "about to engage in combat".

How would you solve this spellcasting with your interpretation? Is Marked for Glory wasted to the discard pile? Is Marked for Glory impossible to cast, as you're not rolling the die, and you put it back in your hand of Spells, not as secret as before? Is Marked of Glory effective anyway, and you consider to have rolled a 0? I don't think any of these possibilities is acceptable.

Nemomon said:

Also look at another situation. For example there is a Character with Craft 6 and two Spells, and with Mystic Dragon and Book of Lore. Both of them are:

At the start of your turn,
you may gain 1 Spell,
if your Craft allows.

Technically he should get only 1 Spell, right? But with this rule above, he may take the first Spell, cast a " cast as required " or " cast at the start of your turn " Spell, and then take the second Spell. With the rule above we have the proof WHY he can do that.

There was some rule discussion about what can be done "at the start of the turn". The Sage can take a Spell and cast it during the turn because the Spell drawing is somehow "before" the start of the turn. Casting happens when the turn has begun, so if you cast Spells you should not be in the same moment as when you drew Spells. But I don't think this matters too much, it looks simpler the way you interpret this very general statement. In FFG games there are usually many rules that allow the player who's taking the turn to choose how to resolve controversies; this can be adopted in Talisman too.

Uvatha said:

The strange thing I have found in these new FAQ is the Dragon Tower Q1 - The Minstrel as far as I know is the only character that has a special ability that effects "enemy dragons" so he CAN use it against enemy dragons in the dragon tower? but all the other poor normal "dragon" special ability characters (like the funky new ones :) ) Can't effect enemy dragons in the drgon tower? Bummer :( .

Mind you I think there are a few cards with the "enemy dragons" rule.

All characters that has a ability that effects dragons, such as dragon hunter etc can use it in the dragon tower, as long as the enemy has the keyword dragon.

They can only not use it against creatures in the dragon realm. )other side of the board)

Uvatha said:

"Gladiator (-1) (now Gladiator can't train non-actual Followers)"

Hmmm, no the Gladiator can train non-actual Followers: But the Gladiator has to have a ability to allow him to take a non-actual Follower as a Follower. What the Gladiator cant do is used a effect to steal or take a non-actual Follower from another character who has an ability to make a non-actual Follower into a Follower then of course train that non-actual Follower once he has it.

Does that make sense?

Q2: Can the Gladiator “train” cards that become Followers,
such as the Black Unicorn?

A: Yes.

Sorry, I must have read the wrong answer. I shouldn't do things so hastily.

Uvatha said:

Whats the "Orb of Knowledge (1) (but the Prophetess Q2 mistake was not amended)" about? seems straight forward to me?

Q2: If the Prophetess chooses to replace a faceup Adventure
Card, can she use the Orb of Knowledge to replace the new
card that she draws?

A: Yes.

Does the Prophetess replace faceup Adventure Cards? gui%C3%B1o.gif

This copy-and-paste mistake was noticed by many users in FAQ 1.0 and it's still there.

Uvatha said:

Alos "Simultaneous Effects" are not spells Yes spells have effects but they have their own rules on when they are resovled, "Simultaneous Effects" are thus all abilities or effects that are triggered at the same time other than spells. Thus why there was on FAQ update on spell order.

The strange thing I have found in these new FAQ is the Dragon Tower Q1 - The Minstrel as far as I know is the only character that has a special ability that effects "enemy dragons" so he CAN use it against enemy dragons in the dragon tower? but all the other poor normal "dragon" special ability characters (like the funky new ones :) ) Can't effect enemy dragons in the drgon tower? Bummer :( .

Mind you I think there are a few cards with the "enemy dragons" rule.

The strange thing is not in the FAQ but in the new character wording. Dragon Priestess, Dragon Rider and Dragon Hunter (though not usable in Inner Region) have abilities that refer only to Dragons, not Enemy Dragons (which is the correct wording).

All cards in the Dragon expansion tend to use the word Dragon instead of Enemy Dragon, I think only to save card space. There's an important clarification in the Dragon Rulebook, page 8:

The term “Dragon” refers to any Enemy with
the word “Dragon” in the card type box. Cards
and special abilities that only affect Dragons
do not affect Draconic Lords or creatures in the
Inner Region.

The rulebook statement prevented the use on Enemy Dragons in the Dragon Tower, because they are creatures after all . The FAQ establishes that all the "Dragon" abilities are effective on Enemy Dragons in the Inner Region, but still they can't be used against Draconic Lords or creatures in the Inner Region.

I have read the faq, and there was a rule that i am disagree with..

It's the example of the cave troll and the goblin.

If you fight them together, and you won, but the cave troll regenerates,.. the goblin should be still defeated.

It's makes no sense that the goblin can still live!

Other than that, the faq was good aplauso.gif

John Goodenough has also add the answer to my question about the dragon tower in the faq too.

So.. Arnkell and Cloak of Feathers are allowed after resolving the dragon cards.. gui%C3%B1o.gif

Nemomon said:

===

Also look at another situation. For example there is a Character with Craft 6 and two Spells, and with Mystic Dragon and Book of Lore. Both of them are:

At the start of your turn,
you may gain 1 Spell,
if your Craft allows.

Technically he should get only 1 Spell, right? But with this rule above, he may take the first Spell, cast a " cast as required " or " cast at the start of your turn " Spell, and then take the second Spell. With the rule above we have the proof WHY he can do that.

I don't think you can do that. (casting, draw, casting, draw etc)

But stacking is allowed, so if you have mystic dragon and book of lore, you could draw 2 spell cards at the start of your turn, if your craft allows. gui%C3%B1o.gif

Velhart said:

All characters that has a ability that effects dragons, such as dragon hunter etc can use it in the dragon tower, as long as the enemy has the keyword dragon.

They can only not use it against creatures in the dragon realm. )other side of the board)

No, the Dragon Tower is still a Inner Region (Read page 12 of the Dragon rules) Entering the Inner Region: The Dragon Realm and Dragon Tower etc etc, thus both are Inner Regions, If you can refree me to were it says the "Dragon Tower" is not considered a Inner Region I will amend my statement.

Thus any character who has (or card) the keyword "dragon" can't effect any enemy dragon or creature dragon in the Inner Region. But characters and cards that have the "Enemy Dragon" keyword can.. But not creature dragons because they are not enemy dragons.

I was wrong about the Minstrel its the Merchant, he is the only character that has the "enemy dragon" keyword.. YEAH GO THE MERCHANT!! but of course he cannot use his bribe ability against creatures or dragonlords (because they are not enemy dragons).

..................................................................................

The Warlock said

"The strange thing is not in the FAQ but in the new character wording. Dragon Priestess, Dragon Rider and Dragon Hunter (though not usable in Inner Region) have abilities that refer only to Dragons, not Enemy Dragons (which is the correct wording).

All cards in the Dragon expansion tend to use the word Dragon instead of Enemy Dragon, I think only to save card space. There's an important clarification in the Dragon Rulebook, page 8:

The term “Dragon” refers to any Enemy with
the word “Dragon” in the card type box. Cards
and special abilities that only affect Dragons
do not affect Draconic Lords or creatures in the
Inner Region.

The rulebook statement prevented the use on Enemy Dragons in the Dragon Tower, because they are creatures after all. The FAQ establishes that all the "Dragon" abilities are effective on Enemy Dragons in the Inner Region, but still they can't be used against Draconic Lords or creatures in the Inner Region"

...................................................................................

The FAQ statement your are refeering to is the

Q1 If a card or special ability effects an enemy dragon. can it be used during encounters on enemy dragons in the Dragon Tower?

A: Yes

Because there is a actual character and (The Dragon Eye from highlands, Im guessing there is more cards) with the "Enemy Dragon" keyword this FAQ is (and has to be) directed to them not other cards and special abilities thats have the keyword "dragon"

If the later was true the FAQ would of read:

Q1 If a card or special ability effects "dragons", can it be used during encounters on enemy dragons in the Dragon Tower?

A: Yes

But it doesn't :( . Thus cards with "Dragons" not "Enemy Dragons" keywords must be in the desgin of the game and not a missprint or a "only to save card space" reason.

You have to read the: Page 10 Talisman rulebook: Creature and Enemies, A "creature" is any encounter (other than characters) that attack with strength or craft. This may be enemy cards and also events, strangers, places, spells and board spaces.

Thus any special abitity or cards that only effect "Dragons" dont effect Draonic Lords or "creatures" in the Inner region.. And enemy cards are creatures so no effect on them in the Inner region, also like I said before both the Dragon Realm and Dragon Tower are both considered inner regions.

If what you are saying is true the dragon rulebook page 8: should also read :

The term “Dragon” refers to any Enemy with
the word “Dragon” in the card type box. Cards
and special abilities that only affect Dragons
do not affect Draconic Lords or Non- Enemy Dragons in the Inner Region

(such as dragon events, strangers, places, spells and board spaces)

The Warlock said

"Q2: If the Prophetess chooses to replace a faceup Adventure
Card, can she use the Orb of Knowledge to replace the new
card that she draws?

A: Yes.

Does the Prophetess replace faceup Adventure Cards?

This copy-and-paste mistake was noticed by many users in FAQ 1.0 and it's still there".

No I think thats right, as soon as you draw a adventure card you have to place it faceup, it does not say faceup on a space? so she daws one (or more) faces it up "lets say redraws" faces that up "lets say redraws again with the orb. Then being stuck with that card encounters it on the space. I admit though it could of been worded better :) .

Uvatha said:

The Warlock said:

"The strange thing is not in the FAQ but in the new character wording. Dragon Priestess, Dragon Rider and Dragon Hunter (though not usable in Inner Region) have abilities that refer only to Dragons, not Enemy Dragons (which is the correct wording).

All cards in the Dragon expansion tend to use the word Dragon instead of Enemy Dragon, I think only to save card space. There's an important clarification in the Dragon Rulebook, page 8:

The term “Dragon” refers to any Enemy with
the word “Dragon” in the card type box. Cards
and special abilities that only affect Dragons
do not affect Draconic Lords or creatures in the
Inner Region.

The rulebook statement prevented the use on Enemy Dragons in the Dragon Tower, because they are creatures after all. The FAQ establishes that all the "Dragon" abilities are effective on Enemy Dragons in the Inner Region, but still they can't be used against Draconic Lords or creatures in the Inner Region"

...................................................................................

The FAQ statement your are refeering to is the

Q1 If a card or special ability effects an enemy dragon. can it be used during encounters on enemy dragons in the Dragon Tower?

A: Yes

Because there is a actual character and (The Dragon Eye from highlands, Im guessing there is more cards) with the "Enemy Dragon" keyword this FAQ is (and has to be) directed to them not other cards and special abilities thats have the keyword "dragon"

If the later was true the FAQ would of read:

Q1 If a card or special ability effects "dragons", can it be used during encounters on enemy dragons in the Dragon Tower?

A: Yes

But it doesn't :( . Thus cards with "Dragons" not "Enemy Dragons" keywords must be in the desgin of the game and not a missprint or a "only to save card space" reason

I really don't understand why you classify an ability that refers to Dragons as not referring to Enemy Dragons. I quoted that statement for your convenience; it's in a box called "Enemy Dragons" and says: "The term “Dragon” refers to any Enemy with the word “Dragon” in the card type box". Is it not enough to say that cards and abilities that affect Dragons are affecting Enemy Dragons as well?

Uvatha said:

You have to read the: Page 10 Talisman rulebook: Creature and Enemies, A "creature" is any encounter (other than characters) that attack with strength or craft. This may be enemy cards and also events, strangers, places, spells and board spaces.

Thus any special abitity or cards that only effect "Dragons" dont effect Draonic Lords or "creatures" in the Inner region.. And enemy cards are creatures so no effect on them in the Inner region, also like I said before both the Dragon Realm and Dragon Tower are both considered inner regions.

Yeah, so it was according to Dragon Rulebook, but the FAQ says that Enemy Dragons in the Inner Region are now affected by cards and abilities that address them

Velhart is telling you the same as I do, you only ought to understand we're not telling you that Dragon Realm and Dragon Tower are not both Inner Region.

What's in the Dragon Realm?

1) Creatures (Hydra Dragon and Dragon Hatchlings): not affected by any Dragon (or Enemy Dragon) related card/ability

2) Draconic Lords: not affected by any Dragon (or Enemy Dragon) related card/ability

What's in the Dragon Tower?

1) Creatures that can be Enemy Dragons or Enemy Cultists (from Dragon Cards): as per Dragon Rulebook, you can't use cards/abilities affecting Dragons on creatures, but now the FAQ says that you can use such abilities on Enemy Dragons. So, no Cultists, but only Dragons. Remember, Dragons = Enemy Dragons

2) Draconic Lords: not affected by any Dragon (or Enemy Dragon) related card/ability

Is this clear, or are you going to say again that Dragons are not Enemy Dragons? If you don't agree the rules state this, we're not sharing the same basic concept so there's no point in discussing what's right and what's wrong.

Uvatha said:

The Warlock said

"Q2: If the Prophetess chooses to replace a faceup Adventure
Card, can she use the Orb of Knowledge to replace the new
card that she draws?

A: Yes.

Does the Prophetess replace faceup Adventure Cards?

This copy-and-paste mistake was noticed by many users in FAQ 1.0 and it's still there".

No I think thats right, as soon as you draw a adventure card you have to place it faceup, it does not say faceup on a space? so she daws one (or more) faces it up "lets say redraws" faces that up "lets say redraws again with the orb. Then being stuck with that card encounters it on the space. I admit though it could of been worded better :) .

Prophetess replaces cards that she draws and those cards are not faceup (faceup means faceup on the space, and when on the space the Prophetess can do nothing about cards).

If you don't think this is a more than obvious copy-and-paste error from Q1, referred to the Philosopher who actually replaces faceup cards, I give up this topic. A discussion on a so called mistake won't help or entertain anybody.

Uvatha said:

Velhart said:

All characters that has a ability that effects dragons, such as dragon hunter etc can use it in the dragon tower, as long as the enemy has the keyword dragon.

They can only not use it against creatures in the dragon realm. )other side of the board)

No, the Dragon Tower is still a Inner Region (Read page 12 of the Dragon rules) Entering the Inner Region: The Dragon Realm and Dragon Tower etc etc, thus both are Inner Regions, If you can refree me to were it says the "Dragon Tower" is not considered a Inner Region I will amend my statement.

Thus any character who has (or card) the keyword "dragon" can't effect any enemy dragon or creature dragon in the Inner Region. But characters and cards that have the "Enemy Dragon" keyword can.. But not creature dragons because they are not enemy dragons.

__________-

If i look to the faq, John goodenough has already answered that you can use dragon ability's or dragon card effects in the dragon tower.

The dragons in the dragon tower are still enemy dragons.

We have discuss this before, and you said the same answer.

If you want to believe this fine, but it is in the faq now gui%C3%B1o.gif