When you are running RT, could you have several "junior" Rogue Traders? I could see a larger group having a few captains flying under the Dynasty, empowered by the group's Warrant, serving an older individual. They could even be competing, honestly, of course, to see who might inherit the Senior Trader position, when the old man passes the Warrant on. Could you have more than one to a group, if its the character style two players like?
As a second, who usually flies a ship? If you had a small group of craft, and I could see a decent Dynasty possess several, would each have a Trader Captain (RT), or someone else flying (VM?), with one Rogue Trader over the squadron? I'd think ship groups have to happen, for big engagements, and because most ships would fall to an enemy fleet, otherwise. Just curious about these little logistical quandaries. Thanks.
"; their benefactor would be likely to go commissar on their asses, while Space Marines wouldn't care about the fear, because they have to follow orders given by their superior, so they'd stay, but the RT could just dodge from place to place, and not let the GM tell any story. If they have to answer to a senior RT, sort of their distant "Lord Admiral", and if he can cut them off, financially, and/or reclaim their ship, if they don't make him some wealth, then they have a vested interest to risk their necks for wealth, and make good for their liege. It also allows me to have one of my favorite Influence talents in RT, Ear of the Lord Sector. If the starting group had PF 50, then the Dynasty could still have PF 100, and the party's actions could raise both, aiding the Dynasty, and increasing their "allowance", or the level cap of the Dynasty PF they are allowed to use, as they prove their character. If they had a really big purchase, or some such, then their liege could let them use his, like the talent, but at some cost. This all pleases me. If only my friends wanted to play RT.
), we took jobs from corps or gangs, and they paid us mucho moola to do their dirty work. If we didn't succeed, we were likely to get liquidated, since our employers were rather cutthroat. I sort of miss that game, though, as I was the Decker, and with that class almost being its own game, we did some inventive stuff to keep me in the "real world". In RT, though, you are the boss, the employer, and far away from anyone who can tell you what to do (or you think so, till an Inquisitor shows up, and his plasma pistol is as effective as his rosette). As i haven't played RT, I just wasn't sure what would keep the players, who in my case would be not as knowledgeable of 40k, and coming from more guided games (the above) going into all the worst places, if they don't really think they need that much more money. It might just show my own lack of knowledge in this area, something I'm none to happy about, liking 40k as much as I do.