I was reading a thread for the topic of "Full Melee Party", when I read a statement that gave me pause:
(this note posted by Corbon in "Full Melee Party" towards the bottom)
1. Unless you have Telekinesis (very unlikely with your party composition) then you can't run away from
Soaring creatures. Two Razorwings or one demon will completely block a corridor and they never have to
attack at all. The heroes can't run through them, although if one hero is lucky enough to have Acrobat
(with your party mix possible, but not likely) then that particular hero may escape. The rest will die,
eventually, with no risk to the OL.
I am not sure I understand the point here. Is this person saying that heroes cannot attack soaring creatures
from the ground, but the soaring creatures block movement of heroes still? As a new OL, I'd like to
better understand how the soaring creatures work to my benefit. Thus far, I have treated them as normal
monsters, except for their ability to move through enemy characters when moving. Am I missing a key
advantage here?