Lecram said:
@Morangias
The real conflicting part is IMO still whether Delay works like "Spend Half Action on whatever, another Half on Delay, then get a Half Action outside your Turn" or like "Spend your first Half Action on Delay, then the second one outside your Turn". While I can't in good faith claim that any interpretation is more valid by RAW, I'm still willing to go with the latter option due to all the problems that the former scenario entails.
I thought your translation cleared that part up. That was the impression I got.
Theoretically, it did, but I'm extremely leery of advocating a foreign translation as a valid source for clarification. It's good for me, because I'm used to treating this action that way, but is it objectively valid? Did the translator consult anyone or did he just go with what he thought worked? I don't know. Hence, caution is advised.
Lecram said:
Theoretically, it's possible that Delay creates what's effectively another Turn for you to act, inserted at any moment between others' Turns, but that sounds overly convoluted (as in, something like that should rather be spelled out clearly) and drastically limits the usefulness of Delay - and I'm not even talking about depriving the enemy of his Reactions, I'm talking about the basic utility of "guy X moves, I use my delayed action to shoot him before he gets to attack", something that IMO shouldn't be restricted to Overwatch if Delay is to remain useful at all.
I don't see what is so convoluted about it. You just insert your half action somewhere else in the initiative order.
I'm also not sure that a Delay should be the Be All End All. It's supposed to have limited usefulness. I'll go back to my double-team example. An enemy wins initiative and moves into melee and attacks. On my turn, I choose to Delay, wait for 1 or more of my allies to move in and, after they do, I reap the benefits of the talent and get a bonus to hit the enemy. It's not going to happen all the time, but it has its place and usefulness.
If Delay can't insert itself in the middle of someone's turn, it destroys a lot of basic utility such as protecting someone by shooting everyone who gets too close, or attacking the sorcerer the moment he starts looking at you funny.