Counting investigators vs boards

By player632195, in Arkham Horror Second Edition

Just to be sure, it says that if you're playing with 2 (or 3) expansion boards, the number of investigators is one less (or two less) than the real number.

So if i'm playing a game with 6 investigators, and all boards (Arkham + 3 expansions), I'm considered as playing a 4-investigator game, right ? So if I'm closing the last gate, making 5 trophy gates for my team, I just won, right ?

Unknown. I used to think that that was the case, but the idea is that the investigators need to do work in proportion with their numbers. The idea of the handicap is that all the added board mechanics (not gate location, necessarily) need an equivalent number of people set aside to keep them under control.

Currently I am of the mind that the only things exempt from the board handicap are the ways to win the game: i.e. hits to remove doom tokens, and gates to win by all-closed.

Oops... That's annoying... Well... So I think I could wait for next gate and go and seal it, to be sure, I really won.

If anyone else has thoughts to share, go for it ;)

I play literally according to the rules: only the removal of doom tokens from the AOs doom track during final battle is unaffected by multi-boards reductions. I think that the number of gates required by a closing victory *is* affected by those reduction simply because, with so many boards in play, it' actually more likely that you have tons of gates scattered across Arkham. Hence, it's much more difficult obtaining a closing victory (while by playing core Arkham only, it's actually boringly easy)

As a side note, you need only 4 trophies for a closing victory in a 6-investigator team with all expansions in play

Julia said:

I play literally according to the rules: only the removal of doom tokens from the AOs doom track during final battle is unaffected by multi-boards reductions. I think that the number of gates required by a closing victory *is* affected by those reduction simply because, with so many boards in play, it' actually more likely that you have tons of gates scattered across Arkham. Hence, it's much more difficult obtaining a closing victory (while by playing core Arkham only, it's actually boringly easy)

As a side note, you need only 4 trophies for a closing victory in a 6-investigator team with all expansions in play

Gonna be difficult to make up my mind. And yep, I know, it's 4 trophies, but right now I have 5 :)

I didn't find any entry where it says that the number of gates for the closing victory is affected by the reduction. But I didn't find anything on the other way.

Avi, any opinion ? I'm replaying the first of your scenarios ( I lost everything from the previous one, no idea what item i could keep)...

Nothing wrong with a literal interpretation. Just remember that doom token removal wasn't codified, either: it had to be clarified separately. No surprises if they say that gate closes are exempt too.

I should also give more thoughts: since this is a game-winning situation, I figured it'd be exempt, just on the grounds of how few gate trophies would be required for even a modest sized team: four investigators could very plausibly get two gates closed without any others opening much easier than two investigators could.

Hugues said:

Julia said:

I play literally according to the rules: only the removal of doom tokens from the AOs doom track during final battle is unaffected by multi-boards reductions. I think that the number of gates required by a closing victory *is* affected by those reduction simply because, with so many boards in play, it' actually more likely that you have tons of gates scattered across Arkham. Hence, it's much more difficult obtaining a closing victory (while by playing core Arkham only, it's actually boringly easy)

As a side note, you need only 4 trophies for a closing victory in a 6-investigator team with all expansions in play

Gonna be difficult to make up my mind. And yep, I know, it's 4 trophies, but right now I have 5 :)

I didn't find any entry where it says that the number of gates for the closing victory is affected by the reduction. But I didn't find anything on the other way.

Avi, any opinion ? I'm replaying the first of your scenarios ( I lost everything from the previous one, no idea what item i could keep)...

Uh... Personally I play that the gate trophy number is not reduced, but that's not an official opinion, I just like it better that way (I don't really like closing victories, plus I tend to play very small teams normally, so normally it's not even an option for me).

Tibs said:

I should also give more thoughts: since this is a game-winning situation, I figured it'd be exempt, just on the grounds of how few gate trophies would be required for even a modest sized team: four investigators could very plausibly get two gates closed without any others opening much easier than two investigators could.

Plus that's a really good argument. Can you imagine how easy that win would be? ;'D Not that that argument worked against The Lurker. Sigh...

Tibs said:

Nothing wrong with a literal interpretation. Just remember that doom token removal wasn't codified, either: it had to be clarified separately. No surprises if they say that gate closes are exempt too.

I should also give more thoughts: since this is a game-winning situation, I figured it'd be exempt, just on the grounds of how few gate trophies would be required for even a modest sized team: four investigators could very plausibly get two gates closed without any others opening much easier than two investigators could.

Yes, this is a good point, Tibs. But I could argue that, since they spend time to clarify later that doomers are unaffected, it wouldn't be that difficult adding a line saying that even the number of gates required for scoring a closing victory is unaffected by any number of players reduction.

As for the four investigators scoring a closing victory with two trophies... I don't think it's that easy to happen with all boards in play. This means (let's talk about a general situation)

- Mythos zero: first gate
- Turn one: an investigator enters the first gate and successfully survives the first encounter; Mythos one: second gate
- Turn one: second investigator in, first investigator moves to the 2nd area

and then
Mythos 2 (no new gates); on the following turn the first investigator returns to Arkham
Mythos 3 (no new gates); on the following turn the first investigator returns to Arkham and scores the closing victory

I don't think the odds of having 2 Mythos in a row producing no new gates so early in the game are that high. Not to mention that is very rare that an investigator enters a gate in the very first turn (usually it's not authomatic having 5 clues on turn 1, and generally speaking I won't enter a gate with no clues on turn 1, trusting in my superior luck of scoring a closing victory)

And the first two gates need to be not too distant from the investigators starting location (if the first one is on an expansion board, it's rather tough entering in turn 1), and monsters should be considered too.

I'm not saying it's not doable, I'm saying it's not that likely to happen, so.. if it happens, good for the party!

As I think I said in my very first post: three-player game, someone starts with De Vermi(i)s Mysteriis.

Walk said:

As I think I said in my very first post: three-player game, someone starts with De Vermi(i)s Mysteriis.

Ashcan Pete does ;'D

Or, if you're of the type to believe that non-standard gate closings don't follow the normal rules for closing (such as getting the trophy) (or it's an endless gate), Akachi.