Has anyone here played a game of LotR that was basically over before it started, because keywords like Surge now take effect during setup?
This happened to my friends and I over the weekend. We decided to try "The Hunt for Gollum", which directs the players to draw one encounter card per player at game setup, and to place these cards in the staging area. Because of Surge and Guarded, we ended up with something like four lcoations, a clue card, two crows and a Huntress of Mordor. I don't recall the exact number, but there was something like 13-16 threat in the pool when the game began.
When we hit the quest phase, we drew more crows, which surged more locations and a Huntress of Mordor, and another clue, which powered up the two Huntresses even more.
Even if we had played an absolutely perfect game, I think there is no way we could have survived that. OUr threat skyrocketed and we simply could not match up to that many monsters in turn 1.
It is no exaggeration to say that game was over before it started. While that's frustrating in casual play, I'd hate to see a world championship match get decided by something flukey like one team drawing a bunch of killer setup cards like we did.
Can this really be what FFG intended? Are we the only group that has run into this problem? Perhaps we were just unluccky and hit a fringe case, but man, the game really dropped the hamme on us. It was not fun going on that death-march.
I think I preferred the game when surge, doomed nad guarded only took effect during the staging step of the quest phase and the rulebook stipulates. It's still plenty challenging when played that way, but a lot less demoralizing.
. Just when you thought you remembered the rules.