The Genie and his effect on the Spell casting rules!

By Toothless_Night_Fury, in Talisman

1) In the core version of the game a player may cast 0, 1, 2 or 3 Spells during his own turn, dependant upon how many Spells he started his turn with. Therefore the maximum number of Spells a player could ever cast on his own turn is 3 Spells (he could also cast the Command Spell, which does not affect the Spell casting rule).

With the introduction of the Genie into the game the existing Spell casting rule faces a new challenge. Do the Genie's Spells count towards a players own Spells? Well if they don't count, a player could find himself in a position where he has no Spells at the start of his turn and he is then prevented from casting any of the Genie's Spells! However if they do count, a player could find himself in a position where he has 3 Spells at the start of his turn and he then casts 6 Spells all in a row!

To counteract this issue please implement the following rule into your games: The Genie's Spells do count in regards to a players own Spells. However, a player may only cast up to a maximum of 3 Spells in his own turn, which is in fact exactly what the core version of the game lets a player do.

This rule will help clean up the introduction of the Genie into the game.

2) A player may not cast any of the Genie's Spells if he has less than 3 Craft. This works in exactly the same manner as the Wand. However the player may still retain the Genie until he can gain benefit from the Spells.

3) The Genie's Spells may not be cast if the player holding the Genie is in possession of the Amulet. A player with the Amulet cannot cast any Spells from any source.

Keep the rules problems coming, as I'm sure they will be added to the FAQ in due course!

This post has been added to the original post!

This post has been added to the original post!

Does the Magic Cyclone (in my version: Magiczny Cyklon) has effect on Genie's Spells?

Thanks for the official clarification, Elliot. happy.gif

8janek8 said:

Does the Magic Cyclone (in my version: Magiczny Cyklon) has effect on Genie's Spells?

English version is Magic Vortex. The question is interesting, because Genie's Spell belong to the Genie, which is not a Character.

The spell don't count towards your casting limit and it is not of your own spells.

It is a spell from the genie alone. It's a good follower.

If you have 3 spells for your own, you can actually cast 4 spells including the genie( if the spells allow you to cast it at that time of course gran_risa.gif