corruption points and high lvl gamers!

By ! : ?, in WFRP Rules Questions

hey hey!

so we've been playing some 45ish gamesessions and corruption points is starting to be a real big issue.. two players recieved their first mutation extended limbs and obesity,, our party included a pitfighter, a priest of ranald, a witchhunter, a captian of the reiksguard and an amethyst wizard,, the priest of ranald got the extended limbs and quickly chose to end his character and start a new one,, the pitfighter got obesity and tried to hold on to his character a bit longer, but eventually the witchhunter had to put him down,, now the amethyst wizard and captain is starting to worry,, the amethyst needs 2 more cp before his first mutation and the captain 4! we where wondering, is there anything at all that could be done to minimize cp gain in the ruleset? we have a funny feeling, that theres an inbuilt character killer functinon in the game in the form of cp that you cant do square about!? the wizard in particular is worried, and has choosen to simply stop using spells cause hes worried bout misscasting and gaining corruption!! is there anything that could be done to avert or regain cp? purityseals, fervent praying, holy endeavors, alchemical potions, magick items etc etc`? some help would be nice?

Yeah, corruption is tough. The soldier in our campaign gained 8 cp just from fighting the daemon in Eye for an Eye. A few attacks by a daemon, and pow! You're a mutant!

Perhaps the "wounded by a daemon" 4d Corruption Resilience check should be interpreted as "critically wounded by a daemon". Otherwise, each attack resulting in a wound nails you for cp. Even an Ironbreaker has the potential to be corrupted(insane) quite easily if not trained in Resilience.

Ouch!

! : ? said:

hey hey!

so we've been playing some 45ish gamesessions and corruption points is starting to be a real big issue.. two players recieved their first mutation extended limbs and obesity,, our party included a pitfighter, a priest of ranald, a witchhunter, a captian of the reiksguard and an amethyst wizard,, the priest of ranald got the extended limbs and quickly chose to end his character and start a new one,, the pitfighter got obesity and tried to hold on to his character a bit longer, but eventually the witchhunter had to put him down,, now the amethyst wizard and captain is starting to worry,, the amethyst needs 2 more cp before his first mutation and the captain 4! we where wondering, is there anything at all that could be done to minimize cp gain in the ruleset? we have a funny feeling, that theres an inbuilt character killer functinon in the game in the form of cp that you cant do square about!? the wizard in particular is worried, and has choosen to simply stop using spells cause hes worried bout misscasting and gaining corruption!! is there anything that could be done to avert or regain cp? purityseals, fervent praying, holy endeavors, alchemical potions, magick items etc etc`? some help would be nice?

Dont forget your GM can take away CP for an extra challenge die in any die roll

Vladimyr said:

Yeah, corruption is tough. The soldier in our campaign gained 8 cp just from fighting the daemon in Eye for an Eye. A few attacks by a daemon, and pow! You're a mutant!

Perhaps the "wounded by a daemon" 4d Corruption Resilience check should be interpreted as "critically wounded by a daemon". Otherwise, each attack resulting in a wound nails you for cp. Even an Ironbreaker has the potential to be corrupted(insane) quite easily if not trained in Resilience.

Ouch!

Cripes this means I've been going way too easy on my group...

The GM can add an extra challenge dice to an attack or action in order to make a point of corruption go away. But it's the GM's call, not the players, so I'd be inclined to think he should really only do it when he knows it'll cause you to fail.

In my game, I've been using a "GM's guide" to burning off corruption with challenge dice of:

- Will a Ruinous Power be more pleased at seeing you fail here than at seeing you mutate?

So, you're trying to stop the ritual that summons a major daemon, yes burn them; you're fighting beastmen or goblins, bandits etc., nope don't burn them.

As a practical matter, this often means they only get burned in encounter where they can be gained as well.

The other situation is:

- Is this a corruption check? Will burning a point to add challenge die mean the hero might fail and get 2 points? Excellent use of corruption. Is a "high risk" strategy for Chaos as if passing the hero is better off.

Narratively these also make sense to me in that you can come out of an encounter in which you defeated a daemon or resisted corruption "purer" than you went in.

one perspective on this could be the one from from black crusade or the earlier slaves to darkness/realm of chaos,, namely, that if it is impossible for the gods of order to hinder corruption. hence the players are ultimately left with three choices: death, attainment of deamonhood or spawndom! i wonder why none of the methods used against corruption in fx dark heresy (purity seals/drugs/holy items etc) have been left out in WHFRPG,, that is, there is supposedly a few magickal items (accordingly to my GM), but nothing more mundane,, and again, why are the gods/powers of law and order powerless to help? the shalalala cult tries, but really can't do anything but lock people away and try to put mutants to good use!!

hey

I very much like your approach valvorik. I try follow the same principles, although when they are above 5 corruption i sometimes go a bit soft on when to invoke.

Vladimyr, I agree, The major corruption check for being wounded by a demon is defenetly a tough one! I would prolly go with "being wounded in the combat" as you suggest or "per critical wound suffered". Not actually sure yet. It could mutate a character quite quickly.

!:?: True there are no ways apart from invoking corruption or mutating to loose corruption as part of the rules. However adventures may have suggestions for completing great tasks where you could loose some corruption. But as a player, there are no mechanic you can actively use to get rid of corruption, other than try doing heroic things and hope your GM wants to invoke your corruption to make it harder.

There are however many mechanics for being able to resist corruption better: Certain Prayers, Items, Party Sheets, Train Dicepline, Train Toughness, save fortune dice for corruption check, oh and dont try your luck as a warpstone merchant! :)

The reference to Dark Heresy interesting.

Is there much in there to "plumb" for WFRP?