My wife and I have discovered the horrors of Martell. Playing Martell is alot like playing Scorpion from L5R, bad things happen, whether you win or lose.
However, we've got a question concerning the card "Red Vengeance" and how it applies to Jousts, specifically power challenges.
The card reads "Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender." So, how would this card resolve? I believe it would happen like this:
Opponent wins a challenge, and then
Military - they must kill x number of characters to meet the claim value on their plot card.
Intrigue - they must discard x number of cards to meet the claim value.
Power - This is where we disagree. I believe that the opponent would then have to give up x number of power to you. My wife disagrees, believing that the opponent would simply keep their power and gain no additional power.
Any help on how to figure this out? Thanks in advance!
-Ben