New Terrain Tiles and a rule change

By Dcal12, in Dust Tactics General Discussion

Dust Tactics Terrain Tile Set


I finally received my copy of the Terrain Tile set. Tiles are exactly what I expected, very happy with them. It is the Operation Blue Thunder scenario book that I think is REALLY worth the purchase. I’ve noticed the following in the Scenario book:


The scenario book is written in six languages, which I understand why (cost savings). At first I was not that happy with it, but then after using the book, it really doesn’t bother me.


The scenario book comes with the original 8 scenarios, plus three bonus scenarios, which really look great. The original scenarios have been tweaked for example:


Scenario 1 Reconnaissance – 2x 2 squads and 1x 3 armor walker. (Instead of 4 armor walker) It also states like the original scenario that you don’t use the normal victory points, the winner is the side that destroys the other side first, but it comes with an 8 turn - time limit, which was not part of the first scenario.


Scenario 4 Counterattack – Defender starts with 100AP, then on round 4 you receive 30AP + whatever remaining AP from the first round. This is then continued each round. So if you used 80 out of 100AP on the first round, then on round 4 you could use 50AP. If you used 45AP then on Round 5 you could use 35AP. This is helpful because the other day, the defenders were really at a disadvantage when we played this scenario.


The book also states the following:


“There are two types of terrain tiles: snow and warehouse. There is no gameplay difference between a snow tile and a warehouse tile, so players can use any combination of terrain tiles they like.”


It should also be noted that the book also includes a new scenario that uses: warehouse tiles, snow tiles and building tiles, therefore I now think artillery units are allowed to fire from “warehouse” tiles, just not building tiles.

So, overall I am very happy with this purchase and can't wait to play the new scenarios.

A warehouse tile can represent industrial surfaces outside buildings, or the inerior of a large building. If the tile is an exterior piece of ground, artillery could fire from it. If it is an interior floor of a building, it would preclude firing per the normal rule restrictions.

No rules are noted as being changed, they simply acknowledged you can use the tiles together. The rules specifications for published scenarios have not been noted as being changed.

Gimp said:

A warehouse tile can represent industrial surfaces outside buildings, or the inerior of a large building. If the tile is an exterior piece of ground, artillery could fire from it. If it is an interior floor of a building, it would preclude firing per the normal rule restrictions.

No rules are noted as being changed, they simply acknowledged you can use the tiles together. The rules specifications for published scenarios have not been noted as being changed.

I disagree. No rule says a warehouse tile can represent inside or outside a building. I can show you a rule that says "There is no gameplay difference between a snow tile and warehouse tile". The only rule that refers to gray tiles, is the rule in Operation Cyclone. This rule was not carried over to the Revised Core Set. It was prior to actual buildings.

And now with new scenarios mixing the snow and warehouse tiles, I dont see how you can say you can still use artillery in some gray tiles, but not in others. Well you can say it all you want, where are the rules to back it up.

Originally the grey side represented 'indoor' battles where artilery canot fire, can't see a problem them representing non snow covered exterior ground if you want, could use them as a cleared runway down the centre of the table or something.

Dcal12 said:

I disagree. No rule says a warehouse tile can represent inside or outside a building. I can show you a rule that says "There is no gameplay difference between a snow tile and warehouse tile". The only rule that refers to gray tiles, is the rule in Operation Cyclone. This rule was not carried over to the Revised Core Set. It was prior to actual buildings.

And now with new scenarios mixing the snow and warehouse tiles, I dont see how you can say you can still use artillery in some gray tiles, but not in others. Well you can say it all you want, where are the rules to back it up.

Major Mishap got my point. Terrain is scenario specific. It does not need to be declared as always indoor or outdoor simply because of the picture on the board. It restricts players far more than there is any reason to if that were the official stance. There is no rule either way, nor should there be. The scenario determines the terrain.

If a scenario is an underground fight, as described in Operation Blue Thunder or Operation Cyclone, Artillery can't function because there is a chamber roof in the way.

If a scenario is open ground, where players are using the built up tiles as a runway or other manufactured surface, then artillery will have no issues.

Artillery can't fire indirectly in caves. It doesn't need special rules, only the same kind of acknowledgment of reality that doesn't require rules to say normal soldiers can't fly, or breathe underwater, or anything else that simply acknowledges how the real world works.

The Operation Blue Thunder and Operation Cyclone missions could be played without using a roof over the caves and be quite functional, but won't make sense for anyone who plays the game acknowledging it has ties to some form of reality.

Are there tiles for the bridge from the Revised Core set?

Any chance you can post a pic of the tiles?

They have a bridge on two 3x3 tiles in the Terrain Tile Set. I picked up the set to make sure I had enough ground tiles for a league starting next week (so I can have bettlefields prepped before players arrive), and was pleasantly surprised to find out it wasn't simply a reissue of previous tiles.

It has a bridge, water, different buildings, and basic ice and warehouse tiles, as well as the updated Operation Blue Thunder book.

Friends, please tell me if there is a minimum AP requirement on scenario 4. Because it would just be pure IMBA for the defender to hoarde 100 ap points, and use them all on the 4th to 5th round.


Thanks!

I don't know that that would be such a great strategy. Sure, you'd have a powerful force on the 4th round, but you'd also have less time to wipe out the attacker, and you'll have allowed him to position himself in the best possible way to face off against your eventual counterattack halfway through the game.

Maybe. Not saying that it is the best idea. But I am sure some of our over aggressive players might want to try that. So can they do it?

Technically, it would seem they can. And since it's not an exploit that clearly breaks the scenario, I don't see why it would be disallowed.

So how would it work? Would the defender just pass? Can the defender pass one turn, and then deploy on his next? Should the defender announce his points allocated at the beginning of the first round?

Well, on the first round the defender could deploy with 0AP, leaving all of his 100AP saved up for reinforcements. The defender wouldn't be able to enter with units in the 2nd and 3rd rounds, since deployment only happens on the 1st round and reinforcements only enter in the 4th. On the 4th round, then, he could enter with up to 130AP, with any leftovers being added to the subsequent rounds allotment of 30AP.

jowisu said:

Friends, please tell me if there is a minimum AP requirement on scenario 4. Because it would just be pure IMBA for the defender to hoarde 100 ap points, and use them all on the 4th to 5th round.


Thanks!

Which campaign?

Major Mishap said:

jowisu said:

Friends, please tell me if there is a minimum AP requirement on scenario 4. Because it would just be pure IMBA for the defender to hoarde 100 ap points, and use them all on the 4th to 5th round.


Thanks!

Which campaign?

The revised Blue Thunder in the map tile pack.

He's talking about the revised Blue Thunder from the Tile Pack.

Loophole Master said:

He's talking about the revised Blue Thunder from the Tile Pack.

Jinx!

Wow, 30 seconds apart.

Are there any interesting changes in those scenarios? ;)