Maximum +60 - Page number request

By memespawn, in Rogue Trader Rules Questions

Have seen a couple of references here to a maximum of +60 you can get to a roll from equipment, etc. but on a look through the book couldn't find it.
Would someone be able to hook me up with a page number reference, or am I completely misreading inferences?

Section 9: Playing the game, Pg 244, Step One: apply Modifiers to Attacker's Characteristic. Second to last paragraph in the left column.

"The maximum total bonus that can be applied to a test is +60. Conversely, the maximum total penalty that can be applied to a test is -60."

Remember that's the maximum, your bonus can be higher, it just doesn't count past +60, but it does help with any additional negatives, for instance shooting someone in the head.

I have a related question:

Does the +60/-60 include modifiers for Skill Training or Difficulty or they are added afterwards?

Example:

Bob needs to make an Average (+10) Commerce Tests. He has several Talents, two asistants and gear to helps him, so he gets a +60 bonus from them. He also has Commerce trained at the +20 level, and a Fellowship of 45.

What's the final % of success?

Given that the +60/-60 rule only applies to attack actions, quite high.

Errant said:

Given that the +60/-60 rule only applies to attack actions, quite high.

Wait. It only applies to combat rolls? I tought it was to all Tests.

How about Shootintg Actions in Space Combat?

Maese Mateo said:

I have a related question:

Does the +60/-60 include modifiers for Skill Training or Difficulty or they are added afterwards?

Example:

Bob needs to make an Average (+10) Commerce Tests. He has several Talents, two asistants and gear to helps him, so he gets a +60 bonus from them. He also has Commerce trained at the +20 level, and a Fellowship of 45.

What's the final % of success?

The +/-60 applies to bonuses that are not inherent. So his Fellowship of 45 + the 20% training gives him a base of 65%, he can gain up to + or - 60% after that for 125% or 5% respectively.

Larkin said:

Maese Mateo said:

I have a related question:

Does the +60/-60 include modifiers for Skill Training or Difficulty or they are added afterwards?

Example:

Bob needs to make an Average (+10) Commerce Tests. He has several Talents, two asistants and gear to helps him, so he gets a +60 bonus from them. He also has Commerce trained at the +20 level, and a Fellowship of 45.

What's the final % of success?

The +/-60 applies to bonuses that are not inherent. So his Fellowship of 45 + the 20% training gives him a base of 65%, he can gain up to + or - 60% after that for 125% or 5% respectively.

This seems more balanced. What about Talents, like Talented (Skill)? Do they count for the +/-60 limit?

Maese Mateo said:

Larkin said:

Maese Mateo said:

I have a related question:

Does the +60/-60 include modifiers for Skill Training or Difficulty or they are added afterwards?

Example:

Bob needs to make an Average (+10) Commerce Tests. He has several Talents, two asistants and gear to helps him, so he gets a +60 bonus from them. He also has Commerce trained at the +20 level, and a Fellowship of 45.

What's the final % of success?

The +/-60 applies to bonuses that are not inherent. So his Fellowship of 45 + the 20% training gives him a base of 65%, he can gain up to + or - 60% after that for 125% or 5% respectively.

This seems more balanced. What about Talents, like Talented (Skill)? Do they count for the +/-60 limit?

Inherent bonus is Inherent. If you spend exp for it, it's an Inherent bonus, and builds up the base.

I got it now. Thank you very much! =)