Trade Skills and Making bits

By mime2, in Rogue Trader

Hey all, we have just started a campaign recently and are still feeling our way through the rules some.

One thing we have hit on is the Trade Skills. The description suggests that players may use the Skills to make things for profit or use, however we can’t find anywhere in to describe time/checks that would be needed.

Could anyone point me in the right direction or give suggestions as to how the Skills could be used?

Cheers Mike

The inquisitor hand book talks about it, into the storm a bit too and there are nice rules in Black Crusade

Inquisitor's Handbook is best for complicated projects, Black Crusade's system is best for simply making weapons and armour (+10 to the test to acquire the parts, takes a certain number of degrees of success).

Thanks for the help.